Fix missing options in Project Import Defaults

This commit is contained in:
Hilderin
2024-07-07 22:38:06 -04:00
parent 42e5b3ac2d
commit 169e732518
6 changed files with 43 additions and 38 deletions

View File

@@ -126,10 +126,9 @@ Node *EditorSceneFormatImporterFBX2GLTF::import_scene(const String &p_path, uint
Variant EditorSceneFormatImporterFBX2GLTF::get_option_visibility(const String &p_path, bool p_for_animation,
const String &p_option, const HashMap<StringName, Variant> &p_options) {
if (p_option == "fbx/embedded_image_handling") {
return false;
}
if (p_options.has("fbx/importer") && int(p_options["fbx/importer"]) == EditorSceneFormatImporterUFBX::FBX_IMPORTER_FBX2GLTF && p_option == "fbx/embedded_image_handling") {
// Remove all the FBX options except for 'fbx/importer' if the importer is fbx2gltf.
// These options are available only for ufbx.
if (p_option.begins_with("fbx/") && p_option != "fbx/importer" && p_options.has("fbx/importer") && int(p_options["fbx/importer"]) == EditorSceneFormatImporterUFBX::FBX_IMPORTER_FBX2GLTF) {
return false;
}
return true;

View File

@@ -76,9 +76,6 @@ Node *EditorSceneFormatImporterUFBX::import_scene(const String &p_path, uint32_t
if (p_options.has(SNAME("nodes/import_as_skeleton_bones")) ? (bool)p_options[SNAME("nodes/import_as_skeleton_bones")] : false) {
state->set_import_as_skeleton_bones(true);
}
if (p_options.has(SNAME("nodes/import_as_skeleton_bones")) ? (bool)p_options[SNAME("nodes/import_as_skeleton_bones")] : false) {
state->set_import_as_skeleton_bones(true);
}
p_flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
state->set_bake_fps(p_options["animation/fps"]);
Error err = fbx->append_from_file(path, state, p_flags, p_path.get_base_dir());
@@ -93,21 +90,17 @@ Node *EditorSceneFormatImporterUFBX::import_scene(const String &p_path, uint32_t
Variant EditorSceneFormatImporterUFBX::get_option_visibility(const String &p_path, bool p_for_animation,
const String &p_option, const HashMap<StringName, Variant> &p_options) {
String file_extension = p_path.get_extension().to_lower();
if (file_extension != "fbx" && p_option.begins_with("fbx/")) {
return false;
}
if ((file_extension != "gltf" && file_extension != "glb") && p_option.begins_with("gltf/")) {
return false;
}
return true;
}
void EditorSceneFormatImporterUFBX::get_import_options(const String &p_path,
List<ResourceImporter::ImportOption> *r_options) {
r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "fbx/importer", PROPERTY_HINT_ENUM, "ufbx,FBX2glTF"), FBX_IMPORTER_UFBX));
r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::BOOL, "fbx/allow_geometry_helper_nodes"), false));
r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "fbx/embedded_image_handling", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed as Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), FBXState::HANDLE_BINARY_EXTRACT_TEXTURES));
// Returns all the options when path is empty because that means it's for the Project Settings.
if (p_path.is_empty() || p_path.get_extension().to_lower() == "fbx") {
r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "fbx/importer", PROPERTY_HINT_ENUM, "ufbx,FBX2glTF"), FBX_IMPORTER_UFBX));
r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::BOOL, "fbx/allow_geometry_helper_nodes"), false));
r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "fbx/embedded_image_handling", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed as Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), FBXState::HANDLE_BINARY_EXTRACT_TEXTURES));
}
}
void EditorSceneFormatImporterUFBX::handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {