Fix binary resource loading and saving

This commit is contained in:
nikitalita
2021-07-29 18:17:49 -07:00
parent 44012fa61d
commit 160601cc78
2 changed files with 9 additions and 9 deletions

View File

@@ -1020,11 +1020,11 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path)
bs_save_unicode_string(wf.f, is_scene ? "PackedScene" : resource_type);
wf->store_64(0); //offset to import metadata, this is no longer used
f->store_32(ResourceFormatSaverBinaryInstance::FORMAT_FLAG_NAMED_SCENE_IDS | ResourceFormatSaverBinaryInstance::FORMAT_FLAG_UIDS);
wf->store_32(ResourceFormatSaverBinaryInstance::FORMAT_FLAG_NAMED_SCENE_IDS | ResourceFormatSaverBinaryInstance::FORMAT_FLAG_UIDS);
f->store_64(res_uid);
wf->store_64(res_uid);
for (int i = 0; i < 5; i++) {
for (int i = 0; i < 11; i++) {
wf->store_32(0); // reserved
}
@@ -1074,7 +1074,7 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path)
bs_save_unicode_string(wf.f, type);
bs_save_unicode_string(wf.f, path);
wf.f->store_64(uid);
wf->store_64(uid);
int lindex = dummy_read.external_resources.size();
Ref<DummyResource> dr;