Use Grisu2 algorithm in String::num_scientific to fix serializing

This commit is contained in:
Aaron Franke
2024-11-01 02:02:09 -07:00
parent 4a44078451
commit 15de1d6c35
29 changed files with 1560 additions and 200 deletions

View File

@@ -689,7 +689,7 @@
<member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="Animation.LoopMode" default="0">
Determines the behavior of both ends of the animation timeline during animation playback. This is used for correct interpolation of animation cycles, and for hinting the player that it must restart the animation.
</member>
<member name="step" type="float" setter="set_step" getter="get_step" default="0.0333333">
<member name="step" type="float" setter="set_step" getter="get_step" default="0.033333335">
The animation step value.
</member>
</members>