doc: Sync classref with current source

This commit is contained in:
Rémi Verschelde
2017-11-24 09:16:27 +01:00
parent 679b64fe48
commit 15ada56d73
31 changed files with 406 additions and 298 deletions

View File

@@ -22,6 +22,18 @@
Create a NodePath from a string, e.g. "Path2D/PathFollow2D/Sprite:texture:size". A path is absolute if it starts with a slash. Absolute paths are only valid in the global scene tree, not within individual scenes. In a relative path, [code]"."[/code] and [code]".."[/code] indicate the current node and its parent.
</description>
</method>
<method name="get_as_property_path">
<return type="NodePath">
</return>
<description>
</description>
</method>
<method name="get_concatenated_subnames">
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_name">
<return type="String">
</return>
@@ -38,13 +50,6 @@
Get the number of node names which make up the path.
</description>
</method>
<method name="get_property">
<return type="String">
</return>
<description>
Get the path's property name, or an empty string if the path doesn't have a property.
</description>
</method>
<method name="get_subname">
<return type="String">
</return>