mirror of
https://github.com/godotengine/godot.git
synced 2026-01-05 06:11:29 +03:00
doc: Sync classref with current source
This commit is contained in:
@@ -22,6 +22,18 @@
|
||||
Create a NodePath from a string, e.g. "Path2D/PathFollow2D/Sprite:texture:size". A path is absolute if it starts with a slash. Absolute paths are only valid in the global scene tree, not within individual scenes. In a relative path, [code]"."[/code] and [code]".."[/code] indicate the current node and its parent.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_as_property_path">
|
||||
<return type="NodePath">
|
||||
</return>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_concatenated_subnames">
|
||||
<return type="String">
|
||||
</return>
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_name">
|
||||
<return type="String">
|
||||
</return>
|
||||
@@ -38,13 +50,6 @@
|
||||
Get the number of node names which make up the path.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_property">
|
||||
<return type="String">
|
||||
</return>
|
||||
<description>
|
||||
Get the path's property name, or an empty string if the path doesn't have a property.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_subname">
|
||||
<return type="String">
|
||||
</return>
|
||||
|
||||
Reference in New Issue
Block a user