Fix some uses of float and real_t in core/math

This commit is contained in:
Aaron Franke
2024-03-29 16:44:12 -07:00
parent 29b3d9e9e5
commit 158fcf107c
12 changed files with 61 additions and 65 deletions

View File

@@ -136,9 +136,9 @@ TEST_CASE("[Geometry3D] Get Closest Point To Segment") {
}
TEST_CASE("[Geometry3D] Plane and Box Overlap") {
CHECK(Geometry3D::planeBoxOverlap(Vector3(3, 4, 2), 5, Vector3(5, 5, 5)) == true);
CHECK(Geometry3D::planeBoxOverlap(Vector3(0, 1, 0), -10, Vector3(5, 5, 5)) == false);
CHECK(Geometry3D::planeBoxOverlap(Vector3(1, 0, 0), -6, Vector3(5, 5, 5)) == false);
CHECK(Geometry3D::planeBoxOverlap(Vector3(3, 4, 2), 5.0f, Vector3(5, 5, 5)) == true);
CHECK(Geometry3D::planeBoxOverlap(Vector3(0, 1, 0), -10.0f, Vector3(5, 5, 5)) == false);
CHECK(Geometry3D::planeBoxOverlap(Vector3(1, 0, 0), -6.0f, Vector3(5, 5, 5)) == false);
}
TEST_CASE("[Geometry3D] Is Point in Projected Triangle") {