Unify usage of undo_redo in editor

This commit is contained in:
kobewi
2022-08-29 12:10:32 +02:00
parent 604abb434f
commit 15831e381b
47 changed files with 205 additions and 224 deletions

View File

@@ -42,6 +42,7 @@
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/multi_node_edit.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
@@ -267,7 +268,7 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base)
return;
}
Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Replace with Branch Scene"));
Node *parent = base->get_parent();
@@ -3568,7 +3569,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeDock::_selection_changed));
scene_tree->set_undo_redo(editor_data->get_undo_redo());
scene_tree->set_as_scene_tree_dock();
scene_tree->set_editor_selection(editor_selection);
create_dialog = memnew(CreateDialog);