Fix global transform validity for Node2D and Control

Set global transform to invalid when changing transform
This commit is contained in:
Markus Sauermann
2023-08-01 01:55:31 +02:00
parent eca6f0eb54
commit 152572ac38
7 changed files with 141 additions and 14 deletions

View File

@@ -1734,6 +1734,10 @@ void Control::_size_changed() {
if (pos_changed && !size_changed) {
_update_canvas_item_transform(); //move because it won't be updated
}
} else {
if (pos_changed) {
_notify_transform();
}
}
}