Update docs and errors for WebSocket module

This commit is contained in:
Fabio Alessandrelli
2019-01-27 14:59:25 +01:00
parent 2e5ede7a4e
commit 14e59ff112
3 changed files with 10 additions and 3 deletions

View File

@@ -25,7 +25,8 @@
</argument>
<description>
Connect to the given URL requesting one of the given [code]protocols[/code] as sub-protocol.
If [code]true[/code], is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI]. Note: connections to non Godot servers will not work, and [signal data_received] will not be emitted when this option is true.
If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI], connections to non Godot servers will not work, and [signal data_received] will not be emitted.
If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]).
</description>
</method>
<method name="disconnect_from_host">