Float literals - fix main primitives to use real_t casting

Uses (real_t) casting to ensure appropriate calculations are done in 32 bit where real_t is compiled as 32 bit.
This commit is contained in:
lawnjelly
2022-02-24 07:17:00 +00:00
parent cfc7c78732
commit 1485924a2b
16 changed files with 69 additions and 69 deletions

View File

@@ -71,12 +71,12 @@ void Transform2D::rotate(const real_t p_phi) {
real_t Transform2D::get_skew() const {
real_t det = basis_determinant();
return Math::acos(elements[0].normalized().dot(SIGN(det) * elements[1].normalized())) - Math_PI * 0.5f;
return Math::acos(elements[0].normalized().dot(SIGN(det) * elements[1].normalized())) - (real_t)Math_PI * 0.5f;
}
void Transform2D::set_skew(const real_t p_angle) {
real_t det = basis_determinant();
elements[1] = SIGN(det) * elements[0].rotated((Math_PI * 0.5f + p_angle)).normalized() * elements[1].length();
elements[1] = SIGN(det) * elements[0].rotated(((real_t)Math_PI * 0.5f + p_angle)).normalized() * elements[1].length();
}
real_t Transform2D::get_rotation() const {