diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml
index 2fa6cf5f03f..2263ee890c4 100644
--- a/doc/classes/Camera.xml
+++ b/doc/classes/Camera.xml
@@ -203,10 +203,10 @@
Disables [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] simulation (default).
- Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] by tracking positions of objects that are changed in [code]_process[/code]. Changes in the relative velocity of this camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]).
+ Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] by tracking positions of objects that are changed in [code]_process[/code]. Changes in the relative velocity of this camera compared to those objects affect how audio is perceived (changing the audio's [member AudioStreamPlayer3D.pitch_scale]).
- Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] by tracking positions of objects that are changed in [code]_physics_process[/code]. Changes in the relative velocity of this camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]).
+ Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] by tracking positions of objects that are changed in [code]_physics_process[/code]. Changes in the relative velocity of this camera compared to those objects affect how audio is perceived (changing the audio's [member AudioStreamPlayer3D.pitch_scale]).
diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml
index a287e1c8c96..e4e1c681c91 100644
--- a/doc/classes/Line2D.xml
+++ b/doc/classes/Line2D.xml
@@ -83,7 +83,7 @@
The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round.
- The direction difference in radians between vector points. This value is only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP].
+ The direction difference in radians between vector points. This value is only used if [member joint_mode] is set to [constant LINE_JOINT_SHARP].
The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style.
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 1e1dd041c28..0e95790f9d2 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -228,7 +228,7 @@
- Fetches a node. The [NodePath] can be either a relative path (from the current node) or an absolute path (in the scene tree) to a node. If the path does not exist, a [code]null instance[/code] is returned and an error is logged. Attempts to access methods on the return value will result in an "Attempt to call <method> on a null instance." error.
+ Fetches a node. The [NodePath] can be either a relative path (from the current node) or an absolute path (in the scene tree) to a node. If the path does not exist, [code]null[/code] is returned and an error is logged. Attempts to access methods on the return value will result in an "Attempt to call <method> on a null instance." error.
[b]Note:[/b] Fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_tree]).
[b]Example:[/b] Assume your current node is Character and the following tree:
[codeblock]
@@ -274,7 +274,7 @@
- Returns the parent node of the current node, or a [code]null instance[/code] if the node lacks a parent.
+ Returns the parent node of the current node, or [code]null[/code] if the node lacks a parent.
diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml
index 107a8741224..fc4cd2ea7f8 100644
--- a/doc/classes/PhysicsServer.xml
+++ b/doc/classes/PhysicsServer.xml
@@ -1131,16 +1131,16 @@
Maximum acceleration for the motor at the axes.
- If [code]set[/code] there is linear motion possible within the given limits.
+ If set, linear motion is possible within the given limits.
- If [code]set[/code] there is rotational motion possible.
+ If set, rotational motion is possible.
- If [code]set[/code] there is a rotational motor across these axes.
+ If set, there is a rotational motor across these axes.
- If [code]set[/code] there is a linear motor on this axis that targets a specific velocity.
+ If set, there is a linear motor on this axis that targets a specific velocity.
The [Shape] is a [PlaneShape].