mirror of
https://github.com/godotengine/godot.git
synced 2026-01-05 06:11:29 +03:00
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
@@ -36,35 +36,44 @@
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#define EQ_VERTEX_DIST 0.00001
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bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const {
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if (vertex != p_vertex.vertex)
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if (vertex != p_vertex.vertex) {
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return false;
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}
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if (uv != p_vertex.uv)
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if (uv != p_vertex.uv) {
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return false;
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}
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if (uv2 != p_vertex.uv2)
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if (uv2 != p_vertex.uv2) {
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return false;
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}
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if (normal != p_vertex.normal)
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if (normal != p_vertex.normal) {
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return false;
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}
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if (binormal != p_vertex.binormal)
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if (binormal != p_vertex.binormal) {
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return false;
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}
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if (color != p_vertex.color)
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if (color != p_vertex.color) {
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return false;
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}
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if (bones.size() != p_vertex.bones.size())
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if (bones.size() != p_vertex.bones.size()) {
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return false;
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}
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for (int i = 0; i < bones.size(); i++) {
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if (bones[i] != p_vertex.bones[i])
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if (bones[i] != p_vertex.bones[i]) {
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return false;
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}
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}
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for (int i = 0; i < weights.size(); i++) {
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if (weights[i] != p_vertex.weights[i])
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if (weights[i] != p_vertex.weights[i]) {
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return false;
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}
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}
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return true;
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@@ -265,8 +274,9 @@ Array SurfaceTool::commit_to_arrays() {
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a.resize(Mesh::ARRAY_MAX);
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for (int i = 0; i < Mesh::ARRAY_MAX; i++) {
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if (!(format & (1 << i)))
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if (!(format & (1 << i))) {
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continue; //not in format
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}
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switch (i) {
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case Mesh::ARRAY_VERTEX:
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@@ -419,15 +429,17 @@ Array SurfaceTool::commit_to_arrays() {
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Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_flags) {
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Ref<ArrayMesh> mesh;
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if (p_existing.is_valid())
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if (p_existing.is_valid()) {
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mesh = p_existing;
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else
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} else {
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mesh.instance();
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}
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int varr_len = vertex_array.size();
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if (varr_len == 0)
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if (varr_len == 0) {
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return mesh;
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}
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int surface = mesh->get_surface_count();
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@@ -435,15 +447,17 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_
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mesh->add_surface_from_arrays(primitive, a, Array(), p_flags);
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if (material.is_valid())
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if (material.is_valid()) {
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mesh->surface_set_material(surface, material);
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}
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return mesh;
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}
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void SurfaceTool::index() {
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if (index_array.size())
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if (index_array.size()) {
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return; //already indexed
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}
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HashMap<Vertex, int, VertexHasher> indices;
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List<Vertex> new_vertices;
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@@ -469,8 +483,9 @@ void SurfaceTool::index() {
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}
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void SurfaceTool::deindex() {
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if (index_array.size() == 0)
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if (index_array.size() == 0) {
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return; //nothing to deindex
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}
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Vector<Vertex> varr;
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varr.resize(vertex_array.size());
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int idx = 0;
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@@ -506,8 +521,9 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array
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int vc = varr.size();
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if (vc == 0)
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if (vc == 0) {
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return ret;
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}
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int lformat = 0;
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PoolVector<Vector3>::Read rv;
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@@ -557,21 +573,26 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array
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for (int i = 0; i < vc; i++) {
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Vertex v;
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if (lformat & VS::ARRAY_FORMAT_VERTEX)
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if (lformat & VS::ARRAY_FORMAT_VERTEX) {
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v.vertex = varr[i];
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if (lformat & VS::ARRAY_FORMAT_NORMAL)
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}
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if (lformat & VS::ARRAY_FORMAT_NORMAL) {
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v.normal = narr[i];
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}
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if (lformat & VS::ARRAY_FORMAT_TANGENT) {
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Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]);
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v.tangent = p.normal;
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v.binormal = p.normal.cross(v.tangent).normalized() * p.d;
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}
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if (lformat & VS::ARRAY_FORMAT_COLOR)
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if (lformat & VS::ARRAY_FORMAT_COLOR) {
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v.color = carr[i];
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if (lformat & VS::ARRAY_FORMAT_TEX_UV)
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}
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if (lformat & VS::ARRAY_FORMAT_TEX_UV) {
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v.uv = uvarr[i];
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if (lformat & VS::ARRAY_FORMAT_TEX_UV2)
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}
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if (lformat & VS::ARRAY_FORMAT_TEX_UV2) {
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v.uv2 = uv2arr[i];
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}
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if (lformat & VS::ARRAY_FORMAT_BONES) {
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Vector<int> b;
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b.resize(4);
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@@ -609,8 +630,9 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li
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int vc = varr.size();
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if (vc == 0)
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if (vc == 0) {
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return;
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}
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lformat = 0;
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PoolVector<Vector3>::Read rv;
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@@ -660,21 +682,26 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li
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for (int i = 0; i < vc; i++) {
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Vertex v;
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if (lformat & VS::ARRAY_FORMAT_VERTEX)
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if (lformat & VS::ARRAY_FORMAT_VERTEX) {
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v.vertex = varr[i];
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if (lformat & VS::ARRAY_FORMAT_NORMAL)
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}
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if (lformat & VS::ARRAY_FORMAT_NORMAL) {
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v.normal = narr[i];
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}
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if (lformat & VS::ARRAY_FORMAT_TANGENT) {
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Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]);
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v.tangent = p.normal;
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v.binormal = p.normal.cross(v.tangent).normalized() * p.d;
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}
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if (lformat & VS::ARRAY_FORMAT_COLOR)
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if (lformat & VS::ARRAY_FORMAT_COLOR) {
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v.color = carr[i];
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if (lformat & VS::ARRAY_FORMAT_TEX_UV)
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}
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if (lformat & VS::ARRAY_FORMAT_TEX_UV) {
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v.uv = uvarr[i];
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if (lformat & VS::ARRAY_FORMAT_TEX_UV2)
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}
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if (lformat & VS::ARRAY_FORMAT_TEX_UV2) {
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v.uv2 = uv2arr[i];
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}
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if (lformat & VS::ARRAY_FORMAT_BONES) {
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Vector<int> b;
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b.resize(4);
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@@ -915,8 +942,9 @@ void SurfaceTool::generate_normals(bool p_flip) {
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int count = 0;
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bool smooth = false;
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if (smooth_groups.has(0))
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if (smooth_groups.has(0)) {
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smooth = smooth_groups[0];
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}
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List<Vertex>::Element *B = vertex_array.front();
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for (List<Vertex>::Element *E = B; E;) {
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@@ -929,10 +957,11 @@ void SurfaceTool::generate_normals(bool p_flip) {
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E = v[2]->next();
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Vector3 normal;
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if (!p_flip)
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if (!p_flip) {
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normal = Plane(v[0]->get().vertex, v[1]->get().vertex, v[2]->get().vertex).normal;
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else
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} else {
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normal = Plane(v[2]->get().vertex, v[1]->get().vertex, v[0]->get().vertex).normal;
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}
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if (smooth) {
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for (int i = 0; i < 3; i++) {
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