Style: Enforce braces around if blocks and loops

Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
Rémi Verschelde
2021-05-05 12:44:11 +02:00
parent b8d198eeed
commit 140350d767
694 changed files with 23283 additions and 12499 deletions

View File

@@ -35,16 +35,18 @@
#include "scene/scene_string_names.h"
void BaseButton::_unpress_group() {
if (!button_group.is_valid())
if (!button_group.is_valid()) {
return;
}
if (toggle_mode) {
status.pressed = true;
}
for (Set<BaseButton *>::Element *E = button_group->buttons.front(); E; E = E->next()) {
if (E->get() == this)
if (E->get() == this) {
continue;
}
E->get()->set_pressed(false);
}
@@ -53,8 +55,9 @@ void BaseButton::_unpress_group() {
void BaseButton::_gui_input(Ref<InputEvent> p_event) {
ERR_FAIL_COND(p_event.is_null());
if (status.disabled) // no interaction with disabled button
if (status.disabled) { // no interaction with disabled button
return;
}
Ref<InputEventMouseButton> mouse_button = p_event;
bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo();
@@ -185,8 +188,9 @@ void BaseButton::toggled(bool p_pressed) {
}
void BaseButton::set_disabled(bool p_disabled) {
if (status.disabled == p_disabled)
if (status.disabled == p_disabled) {
return;
}
status.disabled = p_disabled;
if (p_disabled) {
@@ -205,10 +209,12 @@ bool BaseButton::is_disabled() const {
}
void BaseButton::set_pressed(bool p_pressed) {
if (!toggle_mode)
if (!toggle_mode) {
return;
if (status.pressed == p_pressed)
}
if (status.pressed == p_pressed) {
return;
}
_change_notify("pressed");
status.pressed = p_pressed;
@@ -238,8 +244,9 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
};
if (!status.press_attempt && status.hovering) {
if (status.pressed)
if (status.pressed) {
return DRAW_HOVER_PRESSED;
}
return DRAW_HOVER;
} else {
@@ -248,16 +255,18 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
bool pressing;
if (status.press_attempt) {
pressing = (status.pressing_inside || keep_pressed_outside);
if (status.pressed)
if (status.pressed) {
pressing = !pressing;
}
} else {
pressing = status.pressed;
}
if (pressing)
if (pressing) {
return DRAW_PRESSED;
else
} else {
return DRAW_NORMAL;
}
}
return DRAW_NORMAL;
@@ -328,8 +337,9 @@ void BaseButton::_unhandled_input(Ref<InputEvent> p_event) {
ERR_FAIL_COND(p_event.is_null());
if (!is_disabled() && is_visible_in_tree() && !p_event->is_echo() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) {
if (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this))
if (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this)) {
return; //ignore because of modal window
}
on_action_event(p_event);
}
@@ -459,8 +469,9 @@ Array ButtonGroup::_get_buttons() {
BaseButton *ButtonGroup::get_pressed_button() {
for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
if (E->get()->is_pressed())
if (E->get()->is_pressed()) {
return E->get();
}
}
return nullptr;