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Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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@@ -64,8 +64,9 @@ int Face3::split_by_plane(const Plane &p_plane, Face3 p_res[3], bool p_is_point_
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/* Check for Intersection between this and the next vertex*/
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Vector3 inters;
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if (!p_plane.intersects_segment(vertex[i], vertex[(i + 1) % 3], &inters))
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if (!p_plane.intersects_segment(vertex[i], vertex[(i + 1) % 3], &inters)) {
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continue;
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}
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/* Intersection goes to both */
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ERR_FAIL_COND_V(above_count >= 4, 0);
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@@ -127,23 +128,26 @@ Face3::Side Face3::get_side_of(const Face3 &p_face, ClockDirection p_clock_dir)
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for (int i = 0; i < 3; i++) {
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const Vector3 &v = p_face.vertex[i];
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if (plane.has_point(v)) //coplanar, don't bother
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if (plane.has_point(v)) { //coplanar, don't bother
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continue;
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}
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if (plane.is_point_over(v))
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if (plane.is_point_over(v)) {
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over++;
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else
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} else {
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under++;
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}
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}
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if (over > 0 && under == 0)
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if (over > 0 && under == 0) {
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return SIDE_OVER;
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else if (under > 0 && over == 0)
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} else if (under > 0 && over == 0) {
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return SIDE_UNDER;
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else if (under == 0 && over == 0)
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} else if (under == 0 && over == 0) {
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return SIDE_COPLANAR;
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else
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} else {
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return SIDE_SPANNING;
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}
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}
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Vector3 Face3::get_random_point_inside() const {
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@@ -176,8 +180,9 @@ ClockDirection Face3::get_clock_dir() const {
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bool Face3::intersects_aabb(const AABB &p_aabb) const {
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/** TEST PLANE **/
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if (!p_aabb.intersects_plane(get_plane()))
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if (!p_aabb.intersects_plane(get_plane())) {
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return false;
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}
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#define TEST_AXIS(m_ax) \
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/** TEST FACE AXIS */ \
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@@ -218,16 +223,18 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const {
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Vector3 axis = vec3_cross(e1, e2);
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if (axis.length_squared() < 0.0001)
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if (axis.length_squared() < 0.0001) {
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continue; // coplanar
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}
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axis.normalize();
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real_t minA, maxA, minB, maxB;
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p_aabb.project_range_in_plane(Plane(axis, 0), minA, maxA);
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project_range(axis, Transform(), minB, maxB);
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if (maxA < minB || maxB < minA)
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if (maxA < minB || maxB < minA) {
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return false;
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}
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}
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}
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return true;
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@@ -242,11 +249,13 @@ void Face3::project_range(const Vector3 &p_normal, const Transform &p_transform,
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Vector3 v = p_transform.xform(vertex[i]);
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real_t d = p_normal.dot(v);
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if (i == 0 || d > r_max)
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if (i == 0 || d > r_max) {
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r_max = d;
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}
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if (i == 0 || d < r_min)
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if (i == 0 || d < r_min) {
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r_min = d;
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}
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}
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}
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@@ -254,8 +263,9 @@ void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, V
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#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.98
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#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.05
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if (p_max <= 0)
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if (p_max <= 0) {
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return;
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}
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Vector3 n = p_transform.basis.xform_inv(p_normal);
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@@ -287,8 +297,9 @@ void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, V
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/** TEST EDGES AS SUPPORT **/
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for (int i = 0; i < 3; i++) {
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if (i != vert_support_idx && i + 1 != vert_support_idx)
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if (i != vert_support_idx && i + 1 != vert_support_idx) {
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continue;
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}
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// check if edge is valid as a support
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real_t dot = (vertex[i] - vertex[(i + 1) % 3]).normalized().dot(n);
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@@ -296,8 +307,9 @@ void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, V
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if (dot < _EDGE_IS_VALID_SUPPORT_THRESHOLD) {
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*p_count = MIN(2, p_max);
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for (int j = 0; j < *p_count; j++)
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for (int j = 0; j < *p_count; j++) {
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p_vertices[j] = p_transform.xform(vertex[(j + i) % 3]);
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}
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return;
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}
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