Style: Enforce braces around if blocks and loops

Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
Rémi Verschelde
2021-05-05 12:44:11 +02:00
parent b8d198eeed
commit 140350d767
694 changed files with 23283 additions and 12499 deletions

View File

@@ -64,8 +64,9 @@ int Face3::split_by_plane(const Plane &p_plane, Face3 p_res[3], bool p_is_point_
/* Check for Intersection between this and the next vertex*/
Vector3 inters;
if (!p_plane.intersects_segment(vertex[i], vertex[(i + 1) % 3], &inters))
if (!p_plane.intersects_segment(vertex[i], vertex[(i + 1) % 3], &inters)) {
continue;
}
/* Intersection goes to both */
ERR_FAIL_COND_V(above_count >= 4, 0);
@@ -127,23 +128,26 @@ Face3::Side Face3::get_side_of(const Face3 &p_face, ClockDirection p_clock_dir)
for (int i = 0; i < 3; i++) {
const Vector3 &v = p_face.vertex[i];
if (plane.has_point(v)) //coplanar, don't bother
if (plane.has_point(v)) { //coplanar, don't bother
continue;
}
if (plane.is_point_over(v))
if (plane.is_point_over(v)) {
over++;
else
} else {
under++;
}
}
if (over > 0 && under == 0)
if (over > 0 && under == 0) {
return SIDE_OVER;
else if (under > 0 && over == 0)
} else if (under > 0 && over == 0) {
return SIDE_UNDER;
else if (under == 0 && over == 0)
} else if (under == 0 && over == 0) {
return SIDE_COPLANAR;
else
} else {
return SIDE_SPANNING;
}
}
Vector3 Face3::get_random_point_inside() const {
@@ -176,8 +180,9 @@ ClockDirection Face3::get_clock_dir() const {
bool Face3::intersects_aabb(const AABB &p_aabb) const {
/** TEST PLANE **/
if (!p_aabb.intersects_plane(get_plane()))
if (!p_aabb.intersects_plane(get_plane())) {
return false;
}
#define TEST_AXIS(m_ax) \
/** TEST FACE AXIS */ \
@@ -218,16 +223,18 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const {
Vector3 axis = vec3_cross(e1, e2);
if (axis.length_squared() < 0.0001)
if (axis.length_squared() < 0.0001) {
continue; // coplanar
}
axis.normalize();
real_t minA, maxA, minB, maxB;
p_aabb.project_range_in_plane(Plane(axis, 0), minA, maxA);
project_range(axis, Transform(), minB, maxB);
if (maxA < minB || maxB < minA)
if (maxA < minB || maxB < minA) {
return false;
}
}
}
return true;
@@ -242,11 +249,13 @@ void Face3::project_range(const Vector3 &p_normal, const Transform &p_transform,
Vector3 v = p_transform.xform(vertex[i]);
real_t d = p_normal.dot(v);
if (i == 0 || d > r_max)
if (i == 0 || d > r_max) {
r_max = d;
}
if (i == 0 || d < r_min)
if (i == 0 || d < r_min) {
r_min = d;
}
}
}
@@ -254,8 +263,9 @@ void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, V
#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.98
#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.05
if (p_max <= 0)
if (p_max <= 0) {
return;
}
Vector3 n = p_transform.basis.xform_inv(p_normal);
@@ -287,8 +297,9 @@ void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, V
/** TEST EDGES AS SUPPORT **/
for (int i = 0; i < 3; i++) {
if (i != vert_support_idx && i + 1 != vert_support_idx)
if (i != vert_support_idx && i + 1 != vert_support_idx) {
continue;
}
// check if edge is valid as a support
real_t dot = (vertex[i] - vertex[(i + 1) % 3]).normalized().dot(n);
@@ -296,8 +307,9 @@ void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, V
if (dot < _EDGE_IS_VALID_SUPPORT_THRESHOLD) {
*p_count = MIN(2, p_max);
for (int j = 0; j < *p_count; j++)
for (int j = 0; j < *p_count; j++) {
p_vertices[j] = p_transform.xform(vertex[(j + i) % 3]);
}
return;
}