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Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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@@ -95,8 +95,9 @@ int BSP_Tree::_get_points_inside(int p_node, const Vector3 *p_points, int *p_ind
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// kind of slow (but cache friendly), should try something else,
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// but this is a corner case most of the time
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for (int j = index; j < p_indices_count - 1; j++)
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for (int j = index; j < p_indices_count - 1; j++) {
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p_indices[j] = p_indices[j + 1];
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}
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p_indices[p_indices_count - 1] = index;
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@@ -142,8 +143,9 @@ int BSP_Tree::_get_points_inside(int p_node, const Vector3 *p_points, int *p_ind
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}
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int BSP_Tree::get_points_inside(const Vector3 *p_points, int p_point_count) const {
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if (nodes.size() == 0)
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if (nodes.size() == 0) {
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return 0;
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}
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#if 1
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//this version is easier to debug, and and MUCH faster in real world cases
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@@ -153,8 +155,9 @@ int BSP_Tree::get_points_inside(const Vector3 *p_points, int p_point_count) cons
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const Plane *planesptr = &planes[0];
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int node_count = nodes.size();
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if (node_count == 0) // no nodes!
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if (node_count == 0) { // no nodes!
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return 0;
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}
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for (int i = 0; i < p_point_count; i++) {
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const Vector3 &point = p_points[i];
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@@ -189,8 +192,9 @@ int BSP_Tree::get_points_inside(const Vector3 *p_points, int p_point_count) cons
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#endif
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}
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if (pass)
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if (pass) {
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pass_count++;
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}
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}
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return pass_count;
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@@ -221,8 +225,9 @@ bool BSP_Tree::point_is_inside(const Vector3 &p_point) const {
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int node_count = nodes.size();
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if (node_count == 0) // no nodes!
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if (node_count == 0) { // no nodes!
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return false;
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}
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const Node *nodesptr = &nodes[0];
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const Plane *planesptr = &planes[0];
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@@ -269,8 +274,9 @@ static int _bsp_find_best_half_plane(const Face3 *p_faces, const Vector<int> &p_
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int num_over = 0, num_under = 0, num_spanning = 0;
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for (int j = 0; j < ic; j++) {
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if (i == j)
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if (i == j) {
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continue;
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}
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const Face3 &g = p_faces[indices[j]];
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int over = 0, under = 0;
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@@ -279,19 +285,21 @@ static int _bsp_find_best_half_plane(const Face3 *p_faces, const Vector<int> &p_
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real_t d = p.distance_to(g.vertex[j]);
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if (Math::abs(d) > p_tolerance) {
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if (d > 0)
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if (d > 0) {
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over++;
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else
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} else {
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under++;
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}
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}
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}
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if (over && under)
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if (over && under) {
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num_spanning++;
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else if (over)
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} else if (over) {
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num_over++;
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else
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} else {
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num_under++;
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}
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}
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//real_t split_cost = num_spanning / (real_t) face_count;
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@@ -332,8 +340,9 @@ static int _bsp_create_node(const Face3 *p_faces, const Vector<int> &p_indices,
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Plane divisor_plane = p_faces[indices[divisor_idx]].get_plane();
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for (int i = 0; i < ic; i++) {
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if (i == divisor_idx)
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if (i == divisor_idx) {
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continue;
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}
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const Face3 &f = p_faces[indices[i]];
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@@ -348,17 +357,20 @@ static int _bsp_create_node(const Face3 *p_faces, const Vector<int> &p_indices,
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for (int j = 0; j < 3; j++) {
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real_t d = divisor_plane.distance_to(f.vertex[j]);
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if (Math::abs(d) > p_tolerance) {
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if (d > 0)
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if (d > 0) {
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over_count++;
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else
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} else {
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under_count++;
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}
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}
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}
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if (over_count)
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if (over_count) {
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faces_over.push_back(indices[i]);
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if (under_count)
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}
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if (under_count) {
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faces_under.push_back(indices[i]);
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}
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}
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uint16_t over_idx = BSP_Tree::OVER_LEAF, under_idx = BSP_Tree::UNDER_LEAF;
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@@ -366,15 +378,17 @@ static int _bsp_create_node(const Face3 *p_faces, const Vector<int> &p_indices,
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if (faces_over.size() > 0) { //have facess above?
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int idx = _bsp_create_node(p_faces, faces_over, p_planes, p_nodes, p_tolerance);
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if (idx >= 0)
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if (idx >= 0) {
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over_idx = idx;
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}
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}
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if (faces_under.size() > 0) { //have facess above?
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int idx = _bsp_create_node(p_faces, faces_under, p_planes, p_nodes, p_tolerance);
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if (idx >= 0)
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if (idx >= 0) {
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under_idx = idx;
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}
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}
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/* Create the node */
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@@ -498,8 +512,9 @@ BSP_Tree::BSP_Tree(const PoolVector<Face3> &p_faces, real_t p_error_radius) {
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for (int i = 0; i < face_count; i++) {
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const Face3 &f = facesptr[i];
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if (f.is_degenerate())
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if (f.is_degenerate()) {
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continue;
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}
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for (int j = 0; j < 3; j++) {
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if (first) {
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