Replace XML codeblock spaces with tabs

This commit is contained in:
kobewi
2025-05-17 20:00:17 +02:00
committed by Rémi Verschelde
parent 5dd76968d8
commit 13f642d959
122 changed files with 2407 additions and 2432 deletions

View File

@@ -33,34 +33,34 @@
</member>
<member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid" default="RID()">
The queried shape's [RID] that will be used for collision/intersection queries. Use this over [member shape] if you want to optimize for performance using the Servers API:
[codeblocks]
[gdscript]
var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_SPHERE)
var radius = 2.0
PhysicsServer3D.shape_set_data(shape_rid, radius)
[codeblocks]
[gdscript]
var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_SPHERE)
var radius = 2.0
PhysicsServer3D.shape_set_data(shape_rid, radius)
var params = PhysicsShapeQueryParameters3D.new()
params.shape_rid = shape_rid
var params = PhysicsShapeQueryParameters3D.new()
params.shape_rid = shape_rid
# Execute physics queries here...
# Execute physics queries here...
# Release the shape when done with physics queries.
PhysicsServer3D.free_rid(shape_rid)
[/gdscript]
[csharp]
RID shapeRid = PhysicsServer3D.ShapeCreate(PhysicsServer3D.ShapeType.Sphere);
float radius = 2.0f;
PhysicsServer3D.ShapeSetData(shapeRid, radius);
# Release the shape when done with physics queries.
PhysicsServer3D.free_rid(shape_rid)
[/gdscript]
[csharp]
RID shapeRid = PhysicsServer3D.ShapeCreate(PhysicsServer3D.ShapeType.Sphere);
float radius = 2.0f;
PhysicsServer3D.ShapeSetData(shapeRid, radius);
var params = new PhysicsShapeQueryParameters3D();
params.ShapeRid = shapeRid;
var params = new PhysicsShapeQueryParameters3D();
params.ShapeRid = shapeRid;
// Execute physics queries here...
// Execute physics queries here...
// Release the shape when done with physics queries.
PhysicsServer3D.FreeRid(shapeRid);
[/csharp]
[/codeblocks]
// Release the shape when done with physics queries.
PhysicsServer3D.FreeRid(shapeRid);
[/csharp]
[/codeblocks]
</member>
<member name="transform" type="Transform3D" setter="set_transform" getter="get_transform" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
The queried shape's transform matrix.