Replace XML codeblock spaces with tabs

This commit is contained in:
kobewi
2025-05-17 20:00:17 +02:00
committed by Rémi Verschelde
parent 5dd76968d8
commit 13f642d959
122 changed files with 2407 additions and 2432 deletions

View File

@@ -31,11 +31,11 @@
Below is a sample code to help get started:
[codeblock]
func _is_in_input_hotzone(in_node, in_port, mouse_position):
var port_size = Vector2(get_theme_constant("port_grab_distance_horizontal"), get_theme_constant("port_grab_distance_vertical"))
var port_pos = in_node.get_position() + in_node.get_input_port_position(in_port) - port_size / 2
var rect = Rect2(port_pos, port_size)
var port_size = Vector2(get_theme_constant("port_grab_distance_horizontal"), get_theme_constant("port_grab_distance_vertical"))
var port_pos = in_node.get_position() + in_node.get_input_port_position(in_port) - port_size / 2
var rect = Rect2(port_pos, port_size)
return rect.has_point(mouse_position)
return rect.has_point(mouse_position)
[/codeblock]
</description>
</method>
@@ -49,11 +49,11 @@
Below is a sample code to help get started:
[codeblock]
func _is_in_output_hotzone(in_node, in_port, mouse_position):
var port_size = Vector2(get_theme_constant("port_grab_distance_horizontal"), get_theme_constant("port_grab_distance_vertical"))
var port_pos = in_node.get_position() + in_node.get_output_port_position(in_port) - port_size / 2
var rect = Rect2(port_pos, port_size)
var port_size = Vector2(get_theme_constant("port_grab_distance_horizontal"), get_theme_constant("port_grab_distance_vertical"))
var port_pos = in_node.get_position() + in_node.get_output_port_position(in_port) - port_size / 2
var rect = Rect2(port_pos, port_size)
return rect.has_point(mouse_position)
return rect.has_point(mouse_position)
[/codeblock]
</description>
</method>
@@ -70,12 +70,12 @@
[codeblocks]
[gdscript]
func _is_node_hover_valid(from, from_port, to, to_port):
return from != to
return from != to
[/gdscript]
[csharp]
public override bool _IsNodeHoverValid(StringName fromNode, int fromPort, StringName toNode, int toPort)
{
return fromNode != toNode;
return fromNode != toNode;
}
[/csharp]
[/codeblocks]
@@ -177,11 +177,11 @@
A connection is represented as a [Dictionary] in the form of:
[codeblock]
{
from_node: StringName,
from_port: int,
to_node: StringName,
to_port: int,
keep_alive: bool
from_node: StringName,
from_port: int,
to_node: StringName,
to_port: int,
keep_alive: bool
}
[/codeblock]
For example, getting a connection at a given mouse position can be achieved like this:
@@ -216,11 +216,11 @@
A connection is represented as a [Dictionary] in the form of:
[codeblock]
{
from_node: StringName,
from_port: int,
to_node: StringName,
to_port: int,
keep_alive: bool
from_node: StringName,
from_port: int,
to_node: StringName,
to_port: int,
keep_alive: bool
}
[/codeblock]
</description>
@@ -233,11 +233,11 @@
A connection is represented as a [Dictionary] in the form of:
[codeblock]
{
from_node: StringName,
from_port: int,
to_node: StringName,
to_port: int,
keep_alive: bool
from_node: StringName,
from_port: int,
to_node: StringName,
to_port: int,
keep_alive: bool
}
[/codeblock]
</description>
@@ -333,11 +333,11 @@
A connection is represented as a [Dictionary] in the form of:
[codeblock]
{
from_node: StringName,
from_port: int,
to_node: StringName,
to_port: int,
keep_alive: bool
from_node: StringName,
from_port: int,
to_node: StringName,
to_port: int,
keep_alive: bool
}
[/codeblock]
Connections with [code]keep_alive[/code] set to [code]false[/code] may be deleted automatically if invalid during a redraw.