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Implement texture padding in TileSetAtlasSources
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@@ -45,6 +45,21 @@
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Returns the alternative ID a following call to [method create_alternative_tile] would return.
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</description>
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</method>
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<method name="get_runtime_texture" qualifiers="const">
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<return type="Texture2D" />
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<description>
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If [member use_texture_padding] is [code]false[/code], returns [member texture]. Otherwise, returns and internal [ImageTexture] created that includes the padding.
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</description>
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</method>
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<method name="get_runtime_tile_texture_region" qualifiers="const">
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<return type="Rect2i" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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<argument index="1" name="frame" type="int" />
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<description>
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Returns the region of the tile at coordinates [code]atlas_coords[/code] for frame [code]frame[/code] inside the texture returned by [method get_runtime_texture].
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[b]Note:[/b] If [member use_texture_padding] is [code]false[/code], returns the same as [method get_tile_texture_region].
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</description>
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</method>
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<method name="get_tile_animation_columns" qualifiers="const">
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<return type="int" />
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<argument index="0" name="atlas_coords" type="Vector2i" />
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@@ -232,5 +247,9 @@
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<member name="texture_region_size" type="Vector2i" setter="set_texture_region_size" getter="get_texture_region_size" default="Vector2i(16, 16)">
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The base tile size in the texture (in pixel). This size must be bigger than the TileSet's [code]tile_size[/code] value.
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</member>
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<member name="use_texture_padding" type="bool" setter="set_use_texture_padding" getter="get_use_texture_padding" default="true">
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If [code]true[/code], generates an internal texture with an additional one pixel padding around each tile. Texture padding avoids a common artifact where lines appear between tiles.
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Disabling this setting might lead a small performance improvement, as generating the internal texture requires both memory and processing time when the TileSetAtlasSource resource is modified.
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</member>
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</members>
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</class>
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