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Enforce GDScript and C# dictionary spacing style guidelines in code samples
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
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@@ -58,10 +58,10 @@
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var propertyInfo = new Godot.Collections.Dictionary
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{
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{"name", "category/propertyName"},
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{"type", Variant.Type.Int},
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{"hint", PropertyHint.Enum},
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{"hint_string", "one,two,three"}
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{ "name", "category/propertyName" },
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{ "type", Variant.Type.Int },
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{ "hint", PropertyHint.Enum },
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{ "hint_string", "one,two,three" },
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};
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settings.AddPropertyInfo(propertyInfo);
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