Enforce GDScript and C# dictionary spacing style guidelines in code samples

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
This commit is contained in:
ProgrammerOnCoffee
2025-06-10 10:02:25 -04:00
parent ca1e4785b2
commit 11af23a7a7
6 changed files with 39 additions and 39 deletions

View File

@@ -58,10 +58,10 @@
var propertyInfo = new Godot.Collections.Dictionary
{
{"name", "category/propertyName"},
{"type", Variant.Type.Int},
{"hint", PropertyHint.Enum},
{"hint_string", "one,two,three"}
{ "name", "category/propertyName" },
{ "type", Variant.Type.Int },
{ "hint", PropertyHint.Enum },
{ "hint_string", "one,two,three" },
};
settings.AddPropertyInfo(propertyInfo);