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Remove ABS in favor of Math::abs
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@@ -105,7 +105,7 @@ void ReflectionProbe::set_size(const Vector3 &p_size) {
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half_size = 0.01;
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}
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if (half_size - 0.01 < ABS(origin_offset[i])) {
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if (half_size - 0.01 < Math::abs(origin_offset[i])) {
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origin_offset[i] = SIGN(origin_offset[i]) * (half_size - 0.01);
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}
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}
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@@ -125,7 +125,7 @@ void ReflectionProbe::set_origin_offset(const Vector3 &p_offset) {
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for (int i = 0; i < 3; i++) {
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float half_size = size[i] / 2;
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if (half_size - 0.01 < ABS(origin_offset[i])) {
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if (half_size - 0.01 < Math::abs(origin_offset[i])) {
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origin_offset[i] = SIGN(origin_offset[i]) * (half_size - 0.01);
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}
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}
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