Better format arguments in variant parser

This commit is contained in:
Michael Alexsander Silva Dias
2019-09-24 14:45:03 -03:00
committed by Michael Alexsander
parent 407229aeeb
commit 0ff4095b36
222 changed files with 842 additions and 843 deletions

View File

@@ -165,7 +165,7 @@
<member name="limit_top" type="int" setter="set_limit" getter="get_limit" default="-10000000">
Top scroll limit in pixels. The camera stops moving when reaching this value.
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
The camera's offset, useful for looking around or camera shake animations.
</member>
<member name="process_callback" type="int" setter="set_process_callback" getter="get_process_callback" enum="Camera2D.Camera2DProcessCallback" default="1">
@@ -180,7 +180,7 @@
<member name="smoothing_speed" type="float" setter="set_follow_smoothing" getter="get_follow_smoothing" default="5.0">
Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code].
</member>
<member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom" default="Vector2( 1, 1 )">
<member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom" default="Vector2(1, 1)">
The camera's zoom relative to the viewport. Values larger than [code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an example, use [code]Vector2(0.5, 0.5)[/code] for a 2× zoom-in, and [code]Vector2(4, 4)[/code] for a 4× zoom-out.
</member>
</members>