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Better format arguments in variant parser
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committed by
Michael Alexsander
parent
407229aeeb
commit
0ff4095b36
@@ -148,7 +148,7 @@
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<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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Animation speed randomness ratio.
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</member>
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<member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
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<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
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Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
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</member>
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<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
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@@ -163,7 +163,7 @@
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<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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Damping randomness ratio.
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</member>
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<member name="direction" type="Vector2" setter="set_direction" getter="get_direction" default="Vector2( 1, 0 )">
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<member name="direction" type="Vector2" setter="set_direction" getter="get_direction" default="Vector2(1, 0)">
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Unit vector specifying the particles' emission direction.
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</member>
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<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="CPUParticles2D.DrawOrder" default="0">
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@@ -199,7 +199,7 @@
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<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
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If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
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</member>
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<member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 980 )">
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<member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2(0, 980)">
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Gravity applied to every particle.
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</member>
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<member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
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