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Add CollisionShape3D custom debug colours
This allows changing the display colour of a CollisionShape3D node on a per-shape basis. It also adds the ability to display a solid coloured preview of a CollisionShape3D. Closes https://github.com/godotengine/godot-proposals/issues/906
This commit is contained in:
committed by
Rémi Verschelde
parent
d09d82d433
commit
0fc082e1ee
@@ -29,6 +29,8 @@
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/**************************************************************************/
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#include "box_shape_3d.h"
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#include "scene/resources/3d/primitive_meshes.h"
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#include "servers/physics_server_3d.h"
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Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const {
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@@ -47,6 +49,24 @@ Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const {
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return lines;
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}
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Ref<ArrayMesh> BoxShape3D::get_debug_arraymesh_faces(const Color &p_modulate) const {
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Array box_array;
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box_array.resize(RS::ARRAY_MAX);
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BoxMesh::create_mesh_array(box_array, size);
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Vector<Color> colors;
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const PackedVector3Array &verts = box_array[RS::ARRAY_VERTEX];
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const int32_t verts_size = verts.size();
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for (int i = 0; i < verts_size; i++) {
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colors.append(p_modulate);
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}
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Ref<ArrayMesh> box_mesh = memnew(ArrayMesh);
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box_array[RS::ARRAY_COLOR] = colors;
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box_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, box_array);
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return box_mesh;
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}
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real_t BoxShape3D::get_enclosing_radius() const {
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return size.length() / 2;
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}
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