mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
-Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
This commit is contained in:
@@ -334,9 +334,9 @@ void RasterizerGLES3::make_current() {
|
||||
void RasterizerGLES3::register_config() {
|
||||
|
||||
GLOBAL_DEF("rendering/gles3/render_architecture",0);
|
||||
Globals::get_singleton()->set_custom_property_info("rendering/gles3/render_architecture",PropertyInfo(Variant::INT,"",PROPERTY_HINT_ENUM,"Desktop,Mobile"));
|
||||
GLOBAL_DEF("rendering/gles3/use_nearest_mipmap_filter",false);
|
||||
GLOBAL_DEF("rendering/gles3/anisotropic_filter_level",4.0);
|
||||
GlobalConfig::get_singleton()->set_custom_property_info("rendering/gles3/render_architecture",PropertyInfo(Variant::INT,"",PROPERTY_HINT_ENUM,"Desktop,Mobile"));
|
||||
GLOBAL_DEF("rendering/quality/use_nearest_mipmap_filter",false);
|
||||
GLOBAL_DEF("rendering/quality/anisotropic_filter_level",4.0);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -4775,7 +4775,7 @@ void RasterizerSceneGLES3::initialize() {
|
||||
{
|
||||
//directional light shadow
|
||||
directional_shadow.light_count=0;
|
||||
directional_shadow.size=nearest_power_of_2(GLOBAL_DEF("renderer/directional_shadow_size",2048));
|
||||
directional_shadow.size=nearest_power_of_2(GLOBAL_DEF("rendering/shadows/directional_shadow_size",2048));
|
||||
glGenFramebuffers(1,&directional_shadow.fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER,directional_shadow.fbo);
|
||||
glGenTextures(1,&directional_shadow.depth);
|
||||
@@ -4847,7 +4847,7 @@ void RasterizerSceneGLES3::initialize() {
|
||||
}
|
||||
|
||||
GLOBAL_DEF("rendering/gles3/shadow_filter_mode",1);
|
||||
Globals::get_singleton()->set_custom_property_info("rendering/gles3/shadow_filter_mode",PropertyInfo(Variant::INT,"rendering/gles3/shadow_filter_mode",PROPERTY_HINT_ENUM,"Disabled,PCF5,PCF13"));
|
||||
GlobalConfig::get_singleton()->set_custom_property_info("rendering/gles3/shadow_filter_mode",PropertyInfo(Variant::INT,"rendering/gles3/shadow_filter_mode",PROPERTY_HINT_ENUM,"Disabled,PCF5,PCF13"));
|
||||
shadow_filter_mode=SHADOW_FILTER_NEAREST;
|
||||
|
||||
{ //reflection cubemaps
|
||||
@@ -4913,7 +4913,7 @@ void RasterizerSceneGLES3::initialize() {
|
||||
{
|
||||
|
||||
|
||||
uint32_t immediate_buffer_size=GLOBAL_DEF("rendering/gles3/immediate_buffer_size_kb",2048);
|
||||
uint32_t immediate_buffer_size=GLOBAL_DEF("rendering/buffers/immediate_buffer_size_kb",2048);
|
||||
|
||||
glGenBuffers(1, &state.immediate_buffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, state.immediate_buffer);
|
||||
@@ -4944,13 +4944,13 @@ void RasterizerSceneGLES3::initialize() {
|
||||
|
||||
|
||||
{
|
||||
GLOBAL_DEF("rendering/gles3/subsurface_scattering/quality",1);
|
||||
Globals::get_singleton()->set_custom_property_info("rendering/gles3/subsurface_scattering/quality",PropertyInfo(Variant::INT,"rendering/gles3/subsurface_scattering/quality",PROPERTY_HINT_ENUM,"Low,Medium,High"));
|
||||
GLOBAL_DEF("rendering/gles3/subsurface_scattering/max_size",1.0);
|
||||
Globals::get_singleton()->set_custom_property_info("rendering/gles3/subsurface_scattering/max_size",PropertyInfo(Variant::INT,"rendering/gles3/subsurface_scattering/max_size",PROPERTY_HINT_RANGE,"0.01,8,0.01"));
|
||||
GLOBAL_DEF("rendering/gles3/subsurface_scattering/follow_surface",false);
|
||||
GLOBAL_DEF("rendering/ssurf_scattering/quality",1);
|
||||
GlobalConfig::get_singleton()->set_custom_property_info("rendering/ssurf_scattering/quality",PropertyInfo(Variant::INT,"rendering/ssurf_scattering/quality",PROPERTY_HINT_ENUM,"Low,Medium,High"));
|
||||
GLOBAL_DEF("rendering/ssurf_scattering/max_size",1.0);
|
||||
GlobalConfig::get_singleton()->set_custom_property_info("rendering/ssurf_scattering/max_size",PropertyInfo(Variant::INT,"rendering/ssurf_scattering/max_size",PROPERTY_HINT_RANGE,"0.01,8,0.01"));
|
||||
GLOBAL_DEF("rendering/ssurf_scattering/follow_surface",false);
|
||||
|
||||
GLOBAL_DEF("rendering/gles3/high_quality_vct_gi",true);
|
||||
GLOBAL_DEF("rendering/reflections/high_quality_vct_gi",true);
|
||||
|
||||
|
||||
}
|
||||
@@ -4987,13 +4987,13 @@ void RasterizerSceneGLES3::initialize() {
|
||||
|
||||
void RasterizerSceneGLES3::iteration() {
|
||||
|
||||
shadow_filter_mode=ShadowFilterMode(int(Globals::get_singleton()->get("rendering/gles3/shadow_filter_mode")));
|
||||
subsurface_scatter_follow_surface=Globals::get_singleton()->get("rendering/gles3/subsurface_scattering/follow_surface");
|
||||
subsurface_scatter_quality=SubSurfaceScatterQuality(int(Globals::get_singleton()->get("rendering/gles3/subsurface_scattering/quality")));
|
||||
subsurface_scatter_size=Globals::get_singleton()->get("rendering/gles3/subsurface_scattering/max_size");
|
||||
shadow_filter_mode=ShadowFilterMode(int(GlobalConfig::get_singleton()->get("rendering/gles3/shadow_filter_mode")));
|
||||
subsurface_scatter_follow_surface=GlobalConfig::get_singleton()->get("rendering/gles3/subsurface_scattering/follow_surface");
|
||||
subsurface_scatter_quality=SubSurfaceScatterQuality(int(GlobalConfig::get_singleton()->get("rendering/gles3/subsurface_scattering/quality")));
|
||||
subsurface_scatter_size=GlobalConfig::get_singleton()->get("rendering/gles3/subsurface_scattering/max_size");
|
||||
|
||||
|
||||
state.scene_shader.set_conditional(SceneShaderGLES3::VCT_QUALITY_HIGH,Globals::get_singleton()->get("rendering/gles3/high_quality_vct_gi"));
|
||||
state.scene_shader.set_conditional(SceneShaderGLES3::VCT_QUALITY_HIGH,GlobalConfig::get_singleton()->get("rendering/gles3/high_quality_vct_gi"));
|
||||
}
|
||||
|
||||
void RasterizerSceneGLES3::finalize(){
|
||||
|
||||
@@ -6317,7 +6317,7 @@ void RasterizerStorageGLES3::initialize() {
|
||||
}
|
||||
|
||||
config.shrink_textures_x2=false;
|
||||
config.use_fast_texture_filter=int(Globals::get_singleton()->get("rendering/gles3/use_nearest_mipmap_filter"));
|
||||
config.use_fast_texture_filter=int(GlobalConfig::get_singleton()->get("rendering/quality/use_nearest_mipmap_filter"));
|
||||
config.use_anisotropic_filter = config.extensions.has("GL_EXT_texture_filter_anisotropic");
|
||||
|
||||
config.s3tc_supported=config.extensions.has("GL_EXT_texture_compression_dxt1") || config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
|
||||
@@ -6338,7 +6338,7 @@ void RasterizerStorageGLES3::initialize() {
|
||||
config.use_anisotropic_filter=config.extensions.has("GL_EXT_texture_filter_anisotropic");
|
||||
if (config.use_anisotropic_filter) {
|
||||
glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,&config.anisotropic_level);
|
||||
config.anisotropic_level=MIN(int(Globals::get_singleton()->get("rendering/gles3/anisotropic_filter_level")),config.anisotropic_level);
|
||||
config.anisotropic_level=MIN(int(GlobalConfig::get_singleton()->get("rendering/quality/anisotropic_filter_level")),config.anisotropic_level);
|
||||
}
|
||||
|
||||
|
||||
@@ -6455,7 +6455,7 @@ void RasterizerStorageGLES3::initialize() {
|
||||
|
||||
{
|
||||
//transform feedback buffers
|
||||
uint32_t xf_feedback_size = GLOBAL_DEF("rendering/gles3/blend_shape_max_buffer_size_kb",4096);
|
||||
uint32_t xf_feedback_size = GLOBAL_DEF("rendering/buffers/blend_shape_max_buffer_size_kb",4096);
|
||||
for(int i=0;i<2;i++) {
|
||||
|
||||
glGenBuffers(1,&resources.transform_feedback_buffers[i]);
|
||||
|
||||
Reference in New Issue
Block a user