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Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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@@ -154,8 +154,9 @@ void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
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}
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Segment s(p_id, p_with_id);
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if (bidirectional)
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if (bidirectional) {
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s.direction = Segment::BIDIRECTIONAL;
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}
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Set<Segment>::Element *element = segments.find(s);
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if (element != nullptr) {
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@@ -197,15 +198,17 @@ void AStar::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
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b->unlinked_neighbours.remove(a->id);
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}
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} else {
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if (s.direction == Segment::NONE)
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if (s.direction == Segment::NONE) {
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b->unlinked_neighbours.remove(a->id);
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else
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} else {
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a->unlinked_neighbours.set(b->id, b);
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}
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}
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segments.erase(element);
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if (s.direction != Segment::NONE)
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if (s.direction != Segment::NONE) {
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segments.insert(s);
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}
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}
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}
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@@ -273,8 +276,9 @@ int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) co
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real_t closest_dist = 1e20;
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for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
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if (!p_include_disabled && !(*it.value)->enabled)
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if (!p_include_disabled && !(*it.value)->enabled) {
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continue; // Disabled points should not be considered.
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}
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real_t d = p_point.distance_squared_to((*it.value)->pos);
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if (closest_id < 0 || d < closest_dist) {
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@@ -320,8 +324,9 @@ Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
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bool AStar::_solve(Point *begin_point, Point *end_point) {
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pass++;
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if (!end_point->enabled)
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if (!end_point->enabled) {
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return false;
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}
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bool found_route = false;
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@@ -379,8 +384,9 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
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}
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real_t AStar::_estimate_cost(int p_from_id, int p_to_id) {
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if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost))
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if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost)) {
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return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
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}
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Point *from_point;
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bool from_exists = points.lookup(p_from_id, from_point);
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@@ -394,8 +400,9 @@ real_t AStar::_estimate_cost(int p_from_id, int p_to_id) {
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}
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real_t AStar::_compute_cost(int p_from_id, int p_to_id) {
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if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost))
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if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost)) {
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return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
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}
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Point *from_point;
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bool from_exists = points.lookup(p_from_id, from_point);
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@@ -427,8 +434,9 @@ Vector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
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Point *end_point = b;
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bool found_route = _solve(begin_point, end_point);
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if (!found_route)
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if (!found_route) {
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return Vector<Vector3>();
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}
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Point *p = end_point;
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int pc = 1; // Begin point
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@@ -475,8 +483,9 @@ Vector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
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Point *end_point = b;
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bool found_route = _solve(begin_point, end_point);
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if (!found_route)
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if (!found_route) {
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return Vector<int>();
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}
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Point *p = end_point;
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int pc = 1; // Begin point
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@@ -647,8 +656,9 @@ Vector2 AStar2D::get_closest_position_in_segment(const Vector2 &p_point) const {
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}
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real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) {
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if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost))
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if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost)) {
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return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
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}
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AStar::Point *from_point;
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bool from_exists = astar.points.lookup(p_from_id, from_point);
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@@ -662,8 +672,9 @@ real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) {
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}
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real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) {
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if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost))
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if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost)) {
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return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
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}
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AStar::Point *from_point;
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bool from_exists = astar.points.lookup(p_from_id, from_point);
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@@ -695,8 +706,9 @@ Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
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AStar::Point *end_point = b;
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bool found_route = _solve(begin_point, end_point);
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if (!found_route)
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if (!found_route) {
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return Vector<Vector2>();
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}
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AStar::Point *p = end_point;
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int pc = 1; // Begin point
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@@ -743,8 +755,9 @@ Vector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
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AStar::Point *end_point = b;
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bool found_route = _solve(begin_point, end_point);
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if (!found_route)
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if (!found_route) {
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return Vector<int>();
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}
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AStar::Point *p = end_point;
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int pc = 1; // Begin point
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@@ -775,8 +788,9 @@ Vector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
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bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) {
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astar.pass++;
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if (!end_point->enabled)
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if (!end_point->enabled) {
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return false;
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}
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bool found_route = false;
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