Update deferred calls to use Callables

This commit is contained in:
kobewi
2023-12-18 15:46:56 +01:00
parent 8297ec949b
commit 0e8f90f4c8
92 changed files with 192 additions and 350 deletions

View File

@@ -30,7 +30,6 @@
#include "node_3d.h"
#include "core/object/message_queue.h"
#include "scene/3d/visual_instance_3d.h"
#include "scene/main/viewport.h"
#include "scene/property_utils.h"
@@ -124,7 +123,7 @@ void Node3D::_propagate_transform_changed(Node3D *p_origin) {
get_tree()->xform_change_list.add(&xform_change);
} else {
// This should very rarely happen, but if it does at least make sure the notification is received eventually.
MessageQueue::get_singleton()->push_callable(callable_mp(this, &Node3D::_propagate_transform_changed_deferred));
callable_mp(this, &Node3D::_propagate_transform_changed_deferred).call_deferred();
}
}
_set_dirty_bits(DIRTY_GLOBAL_TRANSFORM);
@@ -568,7 +567,7 @@ void Node3D::update_gizmos() {
return;
}
data.gizmos_dirty = true;
MessageQueue::get_singleton()->push_callable(callable_mp(this, &Node3D::_update_gizmos));
callable_mp(this, &Node3D::_update_gizmos).call_deferred();
#endif
}