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Update deferred calls to use Callables
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@@ -30,7 +30,6 @@
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#include "node_3d.h"
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#include "core/object/message_queue.h"
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#include "scene/3d/visual_instance_3d.h"
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#include "scene/main/viewport.h"
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#include "scene/property_utils.h"
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@@ -124,7 +123,7 @@ void Node3D::_propagate_transform_changed(Node3D *p_origin) {
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get_tree()->xform_change_list.add(&xform_change);
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} else {
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// This should very rarely happen, but if it does at least make sure the notification is received eventually.
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MessageQueue::get_singleton()->push_callable(callable_mp(this, &Node3D::_propagate_transform_changed_deferred));
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callable_mp(this, &Node3D::_propagate_transform_changed_deferred).call_deferred();
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}
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}
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_set_dirty_bits(DIRTY_GLOBAL_TRANSFORM);
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@@ -568,7 +567,7 @@ void Node3D::update_gizmos() {
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return;
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}
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data.gizmos_dirty = true;
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MessageQueue::get_singleton()->push_callable(callable_mp(this, &Node3D::_update_gizmos));
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callable_mp(this, &Node3D::_update_gizmos).call_deferred();
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#endif
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}
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