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SCons: Improve cache purging logic
• Implement caching via SCons arguments, rather than environment variables
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3
.github/workflows/godot_cpp_test.yml
vendored
3
.github/workflows/godot_cpp_test.yml
vendored
@@ -52,9 +52,6 @@ jobs:
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# continue-on-error: true
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- name: Build godot-cpp test extension
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env: # Keep synced with godot-build.
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SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
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SCONS_CACHE_LIMIT: 7168
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run: scons --directory=./godot-cpp/test target=template_debug dev_build=yes verbose=yes
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# - name: Save Godot build cache
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