SCons: Improve cache purging logic

• Implement caching via SCons arguments, rather than environment variables
This commit is contained in:
Thaddeus Crews
2024-10-13 13:59:33 -05:00
parent 98ddec4b8b
commit 0e4a4e3c4d
7 changed files with 151 additions and 155 deletions

View File

@@ -52,9 +52,6 @@ jobs:
# continue-on-error: true
- name: Build godot-cpp test extension
env: # Keep synced with godot-build.
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
SCONS_CACHE_LIMIT: 7168
run: scons --directory=./godot-cpp/test target=template_debug dev_build=yes verbose=yes
# - name: Save Godot build cache