mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
This commit is contained in:
@@ -5,7 +5,7 @@
|
||||
</brief_description>
|
||||
<description>
|
||||
The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).
|
||||
PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with [code]POINT_SIZE[/code], or in a [SpatialMaterial] by setting [member SpatialMaterial.flags_use_point_size] and the variable [member SpatialMaterial.params_point_size].
|
||||
PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with [code]POINT_SIZE[/code], or in a [BaseMaterial3D] by setting [member BaseMaterial3D.use_point_size] and the variable [member BaseMaterial3D.point_size].
|
||||
When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.
|
||||
</description>
|
||||
<tutorials>
|
||||
|
||||
Reference in New Issue
Block a user