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doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
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@@ -103,7 +103,7 @@
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</methods>
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<members>
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<member name="lightmap_size_hint" type="Vector2" setter="set_lightmap_size_hint" getter="get_lightmap_size_hint" default="Vector2( 0, 0 )">
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Sets a hint to be used for lightmap resolution in [BakedLightmap]. Overrides [member BakedLightmap.bake_default_texels_per_unit].
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Sets a hint to be used for lightmap resolution.
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</member>
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</members>
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<constants>
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@@ -116,18 +116,12 @@
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<constant name="PRIMITIVE_LINE_STRIP" value="2" enum="PrimitiveType">
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Render array as line strip.
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</constant>
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<constant name="PRIMITIVE_LINE_LOOP" value="3" enum="PrimitiveType">
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Render array as line loop (like line strip, but closed).
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</constant>
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<constant name="PRIMITIVE_TRIANGLES" value="4" enum="PrimitiveType">
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<constant name="PRIMITIVE_TRIANGLES" value="3" enum="PrimitiveType">
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Render array as triangles (every three vertices a triangle is created).
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</constant>
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<constant name="PRIMITIVE_TRIANGLE_STRIP" value="5" enum="PrimitiveType">
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<constant name="PRIMITIVE_TRIANGLE_STRIP" value="4" enum="PrimitiveType">
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Render array as triangle strips.
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</constant>
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<constant name="PRIMITIVE_TRIANGLE_FAN" value="6" enum="PrimitiveType">
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Render array as triangle fans.
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</constant>
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<constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode">
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Blend shapes are normalized.
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</constant>
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@@ -161,9 +155,6 @@
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<constant name="ARRAY_FORMAT_INDEX" value="256" enum="ArrayFormat">
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Mesh array uses indices.
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</constant>
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<constant name="ARRAY_COMPRESS_VERTEX" value="512" enum="ArrayFormat">
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Flag used to mark a compressed (half float) vertex array.
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</constant>
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<constant name="ARRAY_COMPRESS_NORMAL" value="1024" enum="ArrayFormat">
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Flag used to mark a compressed (half float) normal array.
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</constant>
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@@ -179,23 +170,14 @@
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<constant name="ARRAY_COMPRESS_TEX_UV2" value="16384" enum="ArrayFormat">
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Flag used to mark a compressed (half float) UV coordinates array for the second UV coordinates.
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</constant>
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<constant name="ARRAY_COMPRESS_BONES" value="32768" enum="ArrayFormat">
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Flag used to mark a compressed bone array.
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</constant>
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<constant name="ARRAY_COMPRESS_WEIGHTS" value="65536" enum="ArrayFormat">
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Flag used to mark a compressed (half float) weight array.
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</constant>
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<constant name="ARRAY_COMPRESS_INDEX" value="131072" enum="ArrayFormat">
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Flag used to mark a compressed index array.
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</constant>
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<constant name="ARRAY_FLAG_USE_2D_VERTICES" value="262144" enum="ArrayFormat">
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Flag used to mark that the array contains 2D vertices.
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</constant>
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<constant name="ARRAY_FLAG_USE_16_BIT_BONES" value="524288" enum="ArrayFormat">
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Flag used to mark that the array uses 16-bit bones instead of 8-bit.
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</constant>
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<constant name="ARRAY_COMPRESS_DEFAULT" value="97280" enum="ArrayFormat">
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Used to set flags [constant ARRAY_COMPRESS_VERTEX], [constant ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant ARRAY_COMPRESS_TEX_UV2] and [constant ARRAY_COMPRESS_WEIGHTS] quickly.
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<constant name="ARRAY_COMPRESS_DEFAULT" value="31744" enum="ArrayFormat">
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Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV] and [constant ARRAY_COMPRESS_TEX_UV2] quickly.
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</constant>
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<constant name="ARRAY_VERTEX" value="0" enum="ArrayType">
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Array of vertices.
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