mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
Allow Node.create_tween() outside SceneTree
This commit is contained in:
@@ -205,7 +205,7 @@
|
||||
<method name="create_tween">
|
||||
<return type="Tween" />
|
||||
<description>
|
||||
Creates a new [Tween] and binds it to this node. Fails if the node is not inside the tree.
|
||||
Creates a new [Tween] and binds it to this node.
|
||||
This is the equivalent of doing:
|
||||
[codeblocks]
|
||||
[gdscript]
|
||||
@@ -215,7 +215,8 @@
|
||||
GetTree().CreateTween().BindNode(this);
|
||||
[/csharp]
|
||||
[/codeblocks]
|
||||
The Tween will start automatically on the next process frame or physics frame (depending on [enum Tween.TweenProcessMode]).
|
||||
The Tween will start automatically on the next process frame or physics frame (depending on [enum Tween.TweenProcessMode]). See [method Tween.bind_node] for more info on Tweens bound to nodes.
|
||||
[b]Note:[/b] The method can still be used when the node is not inside [SceneTree]. It can fail in an unlikely case of using a custom [MainLoop].
|
||||
</description>
|
||||
</method>
|
||||
<method name="duplicate" qualifiers="const">
|
||||
|
||||
Reference in New Issue
Block a user