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309
tools/editor/scenes_dock.cpp
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309
tools/editor/scenes_dock.cpp
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/*************************************************************************/
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/* scenes_dock.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scenes_dock.h"
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#include "os/dir_access.h"
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#include "os/file_access.h"
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#include "globals.h"
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#include "scene/io/scene_loader.h"
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#include "io/resource_loader.h"
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#include "os/os.h"
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#include "editor_node.h"
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bool ScenesDock::_create_tree(TreeItem *p_parent,EditorFileSystemDirectory *p_dir) {
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TreeItem *item = tree->create_item(p_parent);
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item->set_text(0,p_dir->get_name()+"/");
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item->set_icon(0,get_icon("Folder","EditorIcons"));
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item->set_custom_bg_color(0,get_color("prop_subsection","Editor"));
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bool has_items=false;
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for(int i=0;i<p_dir->get_subdir_count();i++) {
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if (_create_tree(item,p_dir->get_subdir(i)))
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has_items=true;
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}
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for (int i=0;i<p_dir->get_file_count();i++) {
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bool isfave = favorites.has(p_dir->get_file_path(i));
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if (button_favorite->is_pressed() && !isfave)
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continue;
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TreeItem *fitem = tree->create_item(item);
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fitem->set_cell_mode(0,TreeItem::CELL_MODE_CHECK);
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fitem->set_editable(0,true);
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fitem->set_checked(0,isfave);
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fitem->set_text(0,p_dir->get_file(i));
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Ref<Texture> icon = get_icon( (has_icon(p_dir->get_file_type(i),"EditorIcons")?p_dir->get_file_type(i):String("Object")),"EditorIcons");
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fitem->set_icon(0, icon );
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fitem->set_metadata(0,p_dir->get_file_path(i));
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//if (p_dir->files[i]->icon.is_valid()) {
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// fitem->set_icon(0,p_dir->files[i]->icon);
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// }
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has_items=true;
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}
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if (!has_items) {
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memdelete(item);
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return false;
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}
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return true;
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}
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void ScenesDock::_update_tree() {
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tree->clear();
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updating_tree=true;
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_create_tree(NULL,EditorFileSystem::get_singleton()->get_filesystem());
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updating_tree=false;
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}
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void ScenesDock::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_SCENE: {
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EditorFileSystem::get_singleton()->connect("filesystem_changed",this,"_update_tree");
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button_reload->set_icon( get_icon("Reload","EditorIcons"));
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button_favorite->set_icon( get_icon("Favorites","EditorIcons"));
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button_instance->set_icon( get_icon("Add","EditorIcons"));
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button_open->set_icon( get_icon("Folder","EditorIcons"));
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String path = Globals::get_singleton()->get_resource_path()+"/favorites.cfg";
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FileAccess *f=FileAccess::open(path,FileAccess::READ);
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if (f) {
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String l = f->get_line();
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while(l!="") {
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favorites.insert(l);
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l = f->get_line();
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}
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f->close();
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memdelete(f);
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}
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_update_tree(); //maybe it finished already
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} break;
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case NOTIFICATION_EXIT_SCENE: {
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} break;
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case NOTIFICATION_PROCESS: {
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} break;
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}
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}
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void ScenesDock::_favorite_toggled() {
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if (updating_tree)
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return;
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TreeItem *sel = tree->get_selected();
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if (!sel)
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return; //?
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bool faved = sel->is_checked(0);
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String path = sel->get_metadata(0);
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if (faved)
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favorites.insert(path);
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else
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favorites.erase(path);
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timer->start();
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}
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void ScenesDock::_favorites_toggled(bool p_toggled) {
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_update_tree();
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}
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String ScenesDock::get_selected_path() const {
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TreeItem *sel = tree->get_selected();
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if (!sel)
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return "";
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String path = sel->get_metadata(0);
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return "res://"+path;
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}
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void ScenesDock::_instance_pressed() {
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TreeItem *sel = tree->get_selected();
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if (!sel)
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return;
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String path = sel->get_metadata(0);
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emit_signal("instance","res://"+path);
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}
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void ScenesDock::_open_pressed(){
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TreeItem *sel = tree->get_selected();
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if (!sel)
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return;
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String path = sel->get_metadata(0);
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if (ResourceLoader::get_resource_type(path)=="PackedScene") {
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editor->open_request(path);
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} else {
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/*
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RES res = ResourceLoader::load(path);
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if (res.is_null()) {
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return;
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}*/
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editor->load_resource(path);
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}
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// emit_signal("open",path);
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}
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void ScenesDock::_save_favorites() {
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String path = Globals::get_singleton()->get_resource_path()+"/favorites.cfg";
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FileAccess *f=FileAccess::open(path,FileAccess::WRITE);
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ERR_FAIL_COND(!f);
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for(Set<String>::Element *E=favorites.front();E;E=E->next() ) {
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CharString utf8f = E->get().utf8();
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f->store_buffer((const uint8_t*)utf8f.get_data(),utf8f.length());
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f->store_8('\n');
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}
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f->close();
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memdelete(f);
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}
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void ScenesDock::_rescan() {
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EditorFileSystem::get_singleton()->scan();
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}
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void ScenesDock::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_update_tree"),&ScenesDock::_update_tree);
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ObjectTypeDB::bind_method(_MD("_rescan"),&ScenesDock::_rescan);
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ObjectTypeDB::bind_method(_MD("_favorites_toggled"),&ScenesDock::_favorites_toggled);
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ObjectTypeDB::bind_method(_MD("_favorite_toggled"),&ScenesDock::_favorite_toggled);
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ObjectTypeDB::bind_method(_MD("_instance_pressed"),&ScenesDock::_instance_pressed);
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ObjectTypeDB::bind_method(_MD("_open_pressed"),&ScenesDock::_open_pressed);
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ObjectTypeDB::bind_method(_MD("_save_favorites"),&ScenesDock::_save_favorites);
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ADD_SIGNAL(MethodInfo("instance"));
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ADD_SIGNAL(MethodInfo("open"));
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}
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ScenesDock::ScenesDock(EditorNode *p_editor) {
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editor=p_editor;
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tree = memnew( Tree );
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add_child(tree);
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tree->set_area_as_parent_rect();
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tree->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,25);
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tree->connect("item_edited",this,"_favorite_toggled");
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button_reload = memnew( Button );
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button_reload->set_pos(Point2(3,2));
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button_reload->set_size(Point2(20,5));
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button_reload->set_flat(true);
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add_child(button_reload);
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button_reload->connect("pressed",this,"_rescan");
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button_favorite = memnew( Button );
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button_favorite->set_pos(Point2(28,2));
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button_favorite->set_size(Point2(20,5));
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button_favorite->set_flat(true);
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button_favorite->set_toggle_mode(true);
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add_child(button_favorite);
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button_favorite->connect("toggled",this,"_favorites_toggled");
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button_instance = memnew( Button );
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button_instance->set_anchor(MARGIN_LEFT,ANCHOR_END);
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button_instance->set_anchor(MARGIN_RIGHT,ANCHOR_END);
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button_instance->set_begin(Point2(3+20,2));
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button_instance->set_end(Point2(2+15,5));
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button_instance->set_flat(true);
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add_child(button_instance);
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button_instance->connect("pressed",this,"_instance_pressed");
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button_open = memnew( Button );
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button_open->set_anchor(MARGIN_LEFT,ANCHOR_END);
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button_open->set_anchor(MARGIN_RIGHT,ANCHOR_END);
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button_open->set_begin(Point2(3+45,2));
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button_open->set_end(Point2(2+34,5));
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button_open->set_flat(true);
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add_child(button_open);
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button_open->connect("pressed",this,"_open_pressed");
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timer = memnew( Timer );
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timer->set_one_shot(true);
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timer->set_wait_time(2);
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timer->connect("timeout",this,"_save_favorites");
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add_child(timer);
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updating_tree=false;
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}
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ScenesDock::~ScenesDock() {
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}
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