mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
GODOT IS OPEN SOURCE
This commit is contained in:
24
platform/windows/export/export.cpp
Normal file
24
platform/windows/export/export.cpp
Normal file
@@ -0,0 +1,24 @@
|
||||
#include "export.h"
|
||||
#include "platform/windows/logo.h"
|
||||
#include "tools/editor/editor_import_export.h"
|
||||
|
||||
void register_windows_exporter() {
|
||||
|
||||
Image img(_windows_logo);
|
||||
Ref<ImageTexture> logo = memnew( ImageTexture );
|
||||
logo->create_from_image(img);
|
||||
|
||||
{
|
||||
Ref<EditorExportPlatformPC> exporter = Ref<EditorExportPlatformPC>( memnew(EditorExportPlatformPC) );
|
||||
exporter->set_binary_extension("exe");
|
||||
exporter->set_release_binary32("windows_32_release.exe");
|
||||
exporter->set_debug_binary32("windows_32_debug.exe");
|
||||
exporter->set_release_binary64("windows_64_release.exe");
|
||||
exporter->set_debug_binary64("windows_64_debug.exe");
|
||||
exporter->set_name("Windows Desktop");
|
||||
exporter->set_logo(logo);
|
||||
EditorImportExport::get_singleton()->add_export_platform(exporter);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
3
platform/windows/export/export.h
Normal file
3
platform/windows/export/export.h
Normal file
@@ -0,0 +1,3 @@
|
||||
|
||||
void register_windows_exporter();
|
||||
|
||||
Reference in New Issue
Block a user