GODOT IS OPEN SOURCE

This commit is contained in:
Juan Linietsky
2014-02-09 22:10:30 -03:00
parent 0e49da1687
commit 0b806ee0fc
3138 changed files with 1294441 additions and 0 deletions

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#include "export.h"
#include "platform/windows/logo.h"
#include "tools/editor/editor_import_export.h"
void register_windows_exporter() {
Image img(_windows_logo);
Ref<ImageTexture> logo = memnew( ImageTexture );
logo->create_from_image(img);
{
Ref<EditorExportPlatformPC> exporter = Ref<EditorExportPlatformPC>( memnew(EditorExportPlatformPC) );
exporter->set_binary_extension("exe");
exporter->set_release_binary32("windows_32_release.exe");
exporter->set_debug_binary32("windows_32_debug.exe");
exporter->set_release_binary64("windows_64_release.exe");
exporter->set_debug_binary64("windows_64_debug.exe");
exporter->set_name("Windows Desktop");
exporter->set_logo(logo);
EditorImportExport::get_singleton()->add_export_platform(exporter);
}
}

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void register_windows_exporter();