Unexpose Resource.setup_local_to_scene

Good riddance.

Also modifies a note in ViewportTexture
This commit is contained in:
Micky
2022-10-08 14:58:44 +02:00
parent 8449592d92
commit 0af2467029
2 changed files with 3 additions and 15 deletions

View File

@@ -6,7 +6,7 @@
<description>
Provides the content of a [Viewport] as a dynamic [Texture2D]. This can be used to mix controls, 2D game objects, and 3D game objects in the same scene.
To create a [ViewportTexture] in code, use the [method Viewport.get_texture] method on the target viewport.
[b]Note:[/b] When local to scene, this texture uses [method Resource.setup_local_to_scene] to set the proxy texture and flags in the local viewport. Local to scene [ViewportTexture]s will return incorrect data until the scene root is ready (see [signal Node.ready]).
[b]Note:[/b] A [ViewportTexture] is always local to its scene (see [member Resource.resource_local_to_scene]). If the scene root is not ready, it may return incorrect data (see [signal Node.ready]).
</description>
<tutorials>
<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>