mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
Enable "Allow Hidpi" by default
This fixes window management issues across platforms on hiDPI monitors. The `--low-dpi` command line argument has been removed as similar functionality (forcing low-DPI mode on DPI-aware programs) is already provided by Windows and macOS itself.
This commit is contained in:
1
misc/dist/shell/_godot.zsh-completion
vendored
1
misc/dist/shell/_godot.zsh-completion
vendored
@@ -49,7 +49,6 @@ _arguments \
|
||||
'(-t --always-on-top)'{-t,--always-on-top}'[request an always-on-top window]' \
|
||||
'--resolution[request window resolution]:resolution in WxH format' \
|
||||
'--position[request window position]:position in X,Y format' \
|
||||
'--low-dpi[force low-DPI mode (macOS and Windows only)]' \
|
||||
'--headless[enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script]' \
|
||||
'(-d --debug)'{-d,--debug}'[debug (local stdout debugger)]' \
|
||||
'(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \
|
||||
|
||||
Reference in New Issue
Block a user