Fixed properly not save signals that already exist in their base scenes, closes #5656

This commit is contained in:
Juan Linietsky
2016-07-19 21:26:12 -03:00
parent 9de33e18f1
commit 0988970c1f
6 changed files with 36 additions and 31 deletions

View File

@@ -53,6 +53,12 @@ uint32_t NodePath::hash() const {
}
void NodePath::prepend_period() {
if (data->path.size() && data->path[0].operator String()!=".") {
data->path.insert(0,".");
}
}
bool NodePath::is_absolute() const {