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Fixed properly not save signals that already exist in their base scenes, closes #5656
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@@ -53,6 +53,12 @@ uint32_t NodePath::hash() const {
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}
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void NodePath::prepend_period() {
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if (data->path.size() && data->path[0].operator String()!=".") {
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data->path.insert(0,".");
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}
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}
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bool NodePath::is_absolute() const {
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