mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Merge pull request #66747 from aaronfranke/move-euler-order
Move EulerOrder enum to math_defs.h and global scope
This commit is contained in:
@@ -1466,6 +1466,24 @@
|
||||
<constant name="INLINE_ALIGNMENT_TEXT_MASK" value="12" enum="InlineAlignment">
|
||||
A bit mask for [code]INLINE_ALIGNMENT_TO_*[/code] alignment constants.
|
||||
</constant>
|
||||
<constant name="EULER_ORDER_XYZ" value="0" enum="EulerOrder">
|
||||
Specifies that Euler angles should be in XYZ order. When composing, the order is X, Y, Z. When decomposing, the order is reversed, first Z, then Y, and X last.
|
||||
</constant>
|
||||
<constant name="EULER_ORDER_XZY" value="1" enum="EulerOrder">
|
||||
Specifies that Euler angles should be in XZY order. When composing, the order is X, Z, Y. When decomposing, the order is reversed, first Y, then Z, and X last.
|
||||
</constant>
|
||||
<constant name="EULER_ORDER_YXZ" value="2" enum="EulerOrder">
|
||||
Specifies that Euler angles should be in YXZ order. When composing, the order is Y, X, Z. When decomposing, the order is reversed, first Z, then X, and Y last.
|
||||
</constant>
|
||||
<constant name="EULER_ORDER_YZX" value="3" enum="EulerOrder">
|
||||
Specifies that Euler angles should be in YZX order. When composing, the order is Y, Z, X. When decomposing, the order is reversed, first X, then Z, and Y last.
|
||||
</constant>
|
||||
<constant name="EULER_ORDER_ZXY" value="4" enum="EulerOrder">
|
||||
Specifies that Euler angles should be in ZXY order. When composing, the order is Z, X, Y. When decomposing, the order is reversed, first Y, then X, and Z last.
|
||||
</constant>
|
||||
<constant name="EULER_ORDER_ZYX" value="5" enum="EulerOrder">
|
||||
Specifies that Euler angles should be in ZYX order. When composing, the order is Z, Y, X. When decomposing, the order is reversed, first X, then Y, and Z last.
|
||||
</constant>
|
||||
<constant name="KEY_NONE" value="0" enum="Key">
|
||||
Enum value which doesn't correspond to any key. This is used to initialize [enum Key] properties with a generic state.
|
||||
</constant>
|
||||
|
||||
Reference in New Issue
Block a user