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https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
-fixes and more fixes to new scene system, seems stable now..
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
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74
scene/main/instance_placeholder.cpp
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74
scene/main/instance_placeholder.cpp
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#include "instance_placeholder.h"
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#include "scene/resources/packed_scene.h"
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#include "io/resource_loader.h"
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bool InstancePlaceholder::_set(const StringName& p_name, const Variant& p_value) {
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PropSet ps;
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ps.name=p_name;
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ps.value=p_value;
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stored_values.push_back(ps);
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return true;
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}
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bool InstancePlaceholder::_get(const StringName& p_name,Variant &r_ret) const{
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return false;
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}
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void InstancePlaceholder::_get_property_list( List<PropertyInfo> *p_list) const{
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}
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void InstancePlaceholder::set_path(const String& p_name) {
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path=p_name;
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}
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String InstancePlaceholder::get_path() const {
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return path;
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}
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void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_scene){
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ERR_FAIL_COND(!is_inside_tree());
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Node *base = get_parent();
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if (!base)
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return;
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Ref<PackedScene> ps;
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if (p_custom_scene.is_valid())
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ps = p_custom_scene;
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else
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ps = ResourceLoader::load(path,"PackedScene");
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if (!ps.is_valid())
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return;
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Node *scene = ps->instance();
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scene->set_name(get_name());
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int pos = get_position_in_parent();
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for(List<PropSet>::Element *E=stored_values.front();E;E=E->next()) {
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scene->set(E->get().name,E->get().value);
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}
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queue_delete();
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base->remove_child(this);
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base->add_child(scene);
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base->move_child(scene,pos);
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}
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void InstancePlaceholder::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("replace_by_instance","custom_scene:PackedScene"),&InstancePlaceholder::replace_by_instance,DEFVAL(Variant()));
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}
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InstancePlaceholder::InstancePlaceholder() {
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}
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