mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
Migrate macos controller API to GameController.h
This should fix a lot of issues regarding to old controller API, such as vibration Haptics (vibrations) are only available in macOS 11+, so haptics are now processed in macOS 11+ only. Also, this doesn't interfere with controller's input as controller support is available in macOS 10.9+. Added a Note for macOS regarding vibration support
This commit is contained in:
@@ -115,7 +115,7 @@ files = [
|
||||
"godot_open_save_delegate.mm",
|
||||
"dir_access_macos.mm",
|
||||
"tts_macos.mm",
|
||||
"joypad_macos.cpp",
|
||||
"joypad_macos.mm",
|
||||
"rendering_context_driver_vulkan_macos.mm",
|
||||
"gl_manager_macos_angle.mm",
|
||||
"gl_manager_macos_legacy.mm",
|
||||
|
||||
Reference in New Issue
Block a user