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Link to demos from within the class reference
(cherry picked from commit 439be614f4)
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committed by
Rémi Verschelde
parent
5b9c16a324
commit
069ed4ec63
@@ -11,7 +11,8 @@
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RayCast calculates intersection every physics frame (see [Node]), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame), use [method force_raycast_update] after adjusting the raycast.
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
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<link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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</tutorials>
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<methods>
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<method name="add_exception">
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