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Merge pull request #106321 from elzewyr/shrink-factor
SoftBody3D: Add a property for scaling rest lengths of edge constraints
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@@ -197,6 +197,10 @@ bool JoltSoftBody3D::_ref_shared_data() {
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vertex_attrib.mCompliance = vertex_attrib.mShearCompliance = inverse_stiffness;
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settings.CreateConstraints(&vertex_attrib, 1, JPH::SoftBodySharedSettings::EBendType::None);
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float multiplier = 1.0f - shrinking_factor;
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for (JPH::SoftBodySharedSettings::Edge &e : settings.mEdgeConstraints) {
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e.mRestLength *= multiplier;
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}
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settings.Optimize();
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} else {
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iter_shared_data->value.ref_count++;
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@@ -500,6 +504,14 @@ void JoltSoftBody3D::set_stiffness_coefficient(float p_coefficient) {
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stiffness_coefficient = CLAMP(p_coefficient, 0.0f, 1.0f);
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}
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float JoltSoftBody3D::get_shrinking_factor() const {
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return shrinking_factor;
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}
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void JoltSoftBody3D::set_shrinking_factor(float p_shrinking_factor) {
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shrinking_factor = p_shrinking_factor;
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}
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void JoltSoftBody3D::set_pressure(float p_pressure) {
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if (unlikely(pressure == p_pressure)) {
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return;
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@@ -64,6 +64,7 @@ class JoltSoftBody3D final : public JoltObject3D {
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float pressure = 0.0f;
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float linear_damping = 0.01f;
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float stiffness_coefficient = 0.5f;
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float shrinking_factor = 0.0f;
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int simulation_precision = 5;
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@@ -138,6 +139,9 @@ public:
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float get_stiffness_coefficient() const;
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void set_stiffness_coefficient(float p_coefficient);
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float get_shrinking_factor() const;
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void set_shrinking_factor(float p_shrinking_factor);
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float get_pressure() const { return pressure; }
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void set_pressure(float p_pressure);
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