Rename Reference to RefCounted

This commit is contained in:
Pedro J. Estébanez
2021-06-04 18:03:15 +02:00
parent fbb5a541ef
commit 04688b92ff
270 changed files with 926 additions and 926 deletions

View File

@@ -39,8 +39,8 @@
#include "core/object/script_language.h"
#include "gdscript_function.h"
class GDScriptNativeClass : public Reference {
GDCLASS(GDScriptNativeClass, Reference);
class GDScriptNativeClass : public RefCounted {
GDCLASS(GDScriptNativeClass, RefCounted);
StringName name;
@@ -132,7 +132,7 @@ class GDScript : public Script {
SelfList<GDScriptFunctionState>::List pending_func_states;
void _super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error);
GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error);
GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error);
void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
@@ -157,7 +157,7 @@ class GDScript : public Script {
void _get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const;
void _get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const;
// This method will map the class name from "Reference" to "MyClass.InnerClass".
// This method will map the class name from "RefCounted" to "MyClass.InnerClass".
static String _get_gdscript_reference_class_name(const GDScript *p_gdscript);
protected:
@@ -270,7 +270,7 @@ class GDScriptInstance : public ScriptInstance {
Map<StringName, int> member_indices_cache; //used only for hot script reloading
#endif
Vector<Variant> members;
bool base_ref;
bool base_ref_counted;
SelfList<GDScriptFunctionState>::List pending_func_states;