Overhaul the top sections of the class reference (Core classes)

This commit is contained in:
VolTer
2023-04-28 01:35:33 +02:00
parent 5bb7d585a5
commit 04562662d3
82 changed files with 208 additions and 246 deletions

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@@ -1,11 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Vector4i" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Vector used for 4D math using integer coordinates.
A 4D vector using integer coordinates.
</brief_description>
<description>
4-element structure that can be used to represent 4D grid coordinates or sets of integers.
A 4-element structure that can be used to represent 4D grid coordinates or any other quadruplet of integers.
It uses integer coordinates and is therefore preferable to [Vector4] when exact precision is required. Note that the values are limited to 32 bits, and unlike [Vector4] this cannot be configured with an engine build option. Use [int] or [PackedInt64Array] if 64-bit values are needed.
[b]Note:[/b] In a boolean context, a Vector4i will evaluate to [code]false[/code] if it's equal to [code]Vector4i(0, 0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code].
</description>
<tutorials>
</tutorials>