Optimize, tweak, improve consistency in SVG icons, and fix masks in light mode

This commit is contained in:
MewPurPur
2023-09-18 13:49:15 +03:00
parent fe5b1c8d49
commit 03d1830176
39 changed files with 41 additions and 40 deletions

View File

@@ -68,7 +68,10 @@ void EditorColorMap::create() {
add_conversion_color_pair("#414042", "#414042"); // Godot Gray
add_conversion_color_pair("#ffffff", "#414141"); // Pure white
add_conversion_color_pair("#fefefe", "#fefefe"); // Forced light color
add_conversion_color_pair("#000000", "#bfbfbf"); // Pure black
add_conversion_color_pair("#010101", "#010101"); // Forced dark color
// Keep pure RGB colors as is, but list them for explicitness.
add_conversion_color_pair("#ff0000", "#ff0000"); // Pure red
add_conversion_color_pair("#00ff00", "#00ff00"); // Pure green
@@ -76,7 +79,6 @@ void EditorColorMap::create() {
// GUI Colors
add_conversion_color_pair("#e0e0e0", "#5a5a5a"); // Common icon color
add_conversion_color_pair("#fefefe", "#fefefe"); // Forced light color
add_conversion_color_pair("#808080", "#808080"); // GUI disabled color
add_conversion_color_pair("#b3b3b3", "#363636"); // GUI disabled light color
add_conversion_color_pair("#699ce8", "#699ce8"); // GUI highlight color
@@ -84,7 +86,6 @@ void EditorColorMap::create() {
add_conversion_color_pair("#c38ef1", "#a85de9"); // Animation
add_conversion_color_pair("#8da5f3", "#3d64dd"); // 2D
add_conversion_color_pair("#4b70ea", "#1a3eac"); // 2D Dark
add_conversion_color_pair("#7582a8", "#6d83c8"); // 2D Abstract
add_conversion_color_pair("#fc7f7f", "#cd3838"); // 3D
add_conversion_color_pair("#b56d6d", "#be6a6a"); // 3D Abstract