mirror of
https://github.com/godotengine/godot.git
synced 2026-01-05 06:11:29 +03:00
Merge pull request #82179 from bruvzg/mode_docs
[Docs] Update and sync Window and DisplayServer window mode descriptions.
This commit is contained in:
@@ -1796,14 +1796,16 @@
|
||||
</constant>
|
||||
<constant name="WINDOW_MODE_FULLSCREEN" value="3" enum="WindowMode">
|
||||
Full screen mode with full multi-window support.
|
||||
Full screen window cover the entire display area of a screen, have no border or decorations. Display video mode is not changed.
|
||||
Full screen window covers the entire display area of a screen and has no decorations. The display's video mode is not changed.
|
||||
[b]On Windows:[/b] Multi-window full-screen mode has a 1px border of the [member ProjectSettings.rendering/environment/defaults/default_clear_color] color.
|
||||
[b]On macOS:[/b] A new desktop is used to display the running project.
|
||||
[b]Note:[/b] Regardless of the platform, enabling full screen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling full screen mode.
|
||||
</constant>
|
||||
<constant name="WINDOW_MODE_EXCLUSIVE_FULLSCREEN" value="4" enum="WindowMode">
|
||||
A single window full screen mode. This mode has less overhead, but only one window can be open on a given screen at a time (opening a child window or application switching will trigger a full screen transition).
|
||||
Full screen window cover the entire display area of a screen, have no border or decorations. Display video mode is not changed.
|
||||
Full screen window covers the entire display area of a screen and has no border or decorations. The display's video mode is not changed.
|
||||
[b]On Windows:[/b] Depending on video driver, full screen transition might cause screens to go black for a moment.
|
||||
[b]On macOS:[/b] Exclusive full screen mode prevents Dock and Menu from showing up when the mouse pointer is hovering the edge of the screen.
|
||||
[b]On macOS:[/b] A new desktop is used to display the running project. Exclusive full screen mode prevents Dock and Menu from showing up when the mouse pointer is hovering the edge of the screen.
|
||||
[b]On Linux (X11):[/b] Exclusive full screen mode bypasses compositor.
|
||||
[b]Note:[/b] Regardless of the platform, enabling full screen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling full screen mode.
|
||||
</constant>
|
||||
|
||||
Reference in New Issue
Block a user