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Clean up two recently introduced WebGL errors
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@@ -349,9 +349,6 @@ RasterizerGLES3::RasterizerGLES3() {
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}
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}
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// Disable OpenGL linear to sRGB conversion, because Godot will always do this conversion itself.
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glDisable(GL_FRAMEBUFFER_SRGB);
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// OpenGL needs to be initialized before initializing the Rasterizers
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config = memnew(GLES3::Config);
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utilities = memnew(GLES3::Utilities);
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@@ -368,6 +365,11 @@ RasterizerGLES3::RasterizerGLES3() {
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fog = memnew(GLES3::Fog);
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canvas = memnew(RasterizerCanvasGLES3());
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scene = memnew(RasterizerSceneGLES3());
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// Disable OpenGL linear to sRGB conversion, because Godot will always do this conversion itself.
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if (config->srgb_framebuffer_supported) {
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glDisable(GL_FRAMEBUFFER_SRGB);
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}
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}
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RasterizerGLES3::~RasterizerGLES3() {
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