Clean up two recently introduced WebGL errors

This commit is contained in:
clayjohn
2024-09-23 10:50:36 -07:00
parent 694d3c2930
commit 0305e437ff
4 changed files with 11 additions and 4 deletions

View File

@@ -349,9 +349,6 @@ RasterizerGLES3::RasterizerGLES3() {
}
}
// Disable OpenGL linear to sRGB conversion, because Godot will always do this conversion itself.
glDisable(GL_FRAMEBUFFER_SRGB);
// OpenGL needs to be initialized before initializing the Rasterizers
config = memnew(GLES3::Config);
utilities = memnew(GLES3::Utilities);
@@ -368,6 +365,11 @@ RasterizerGLES3::RasterizerGLES3() {
fog = memnew(GLES3::Fog);
canvas = memnew(RasterizerCanvasGLES3());
scene = memnew(RasterizerSceneGLES3());
// Disable OpenGL linear to sRGB conversion, because Godot will always do this conversion itself.
if (config->srgb_framebuffer_supported) {
glDisable(GL_FRAMEBUFFER_SRGB);
}
}
RasterizerGLES3::~RasterizerGLES3() {