mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Clarify when things with _IDLE and _PHYSICS enums will run
This commit is contained in:
@@ -319,10 +319,10 @@
|
||||
</signals>
|
||||
<constants>
|
||||
<constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessCallback">
|
||||
Process animation during the physics process. This is especially useful when animating physics bodies.
|
||||
Process animation during physics frames (see [constant Node.NOTIFICATION_INTERNAL_PHYSICS_PROCESS]). This is especially useful when animating physics bodies.
|
||||
</constant>
|
||||
<constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessCallback">
|
||||
Process animation during the idle process.
|
||||
Process animation during process frames (see [constant Node.NOTIFICATION_INTERNAL_PROCESS]).
|
||||
</constant>
|
||||
<constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessCallback">
|
||||
Do not process animation. Use [method advance] to process the animation manually.
|
||||
|
||||
Reference in New Issue
Block a user