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doc: Make all tutorial links point to 3.3 branch of docs
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@@ -17,7 +17,7 @@
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[b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]), it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call, Godot will use its [NodePath] (make sure node names are the same on all peers). Also, take a look at the high-level networking tutorial and corresponding demos.
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</description>
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<tutorials>
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<link title="Scenes and nodes">https://docs.godotengine.org/en/3.2/getting_started/step_by_step/scenes_and_nodes.html</link>
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<link title="Scenes and nodes">https://docs.godotengine.org/en/3.3/getting_started/step_by_step/scenes_and_nodes.html</link>
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<link title="All Demos">https://github.com/godotengine/godot-demo-projects/</link>
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</tutorials>
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<methods>
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