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doc: Make all tutorial links point to 3.3 branch of docs
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@@ -9,7 +9,7 @@
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[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics hardware limitations. Larger images may fail to import.
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</description>
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<tutorials>
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<link title="Importing images">https://docs.godotengine.org/en/3.2/getting_started/workflow/assets/importing_images.html</link>
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<link title="Importing images">https://docs.godotengine.org/en/3.3/getting_started/workflow/assets/importing_images.html</link>
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</tutorials>
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<methods>
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<method name="blend_rect">
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@@ -332,7 +332,7 @@
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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Loads an image from file [code]path[/code]. See [url=https://docs.godotengine.org/en/3.2/getting_started/workflow/assets/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations.
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Loads an image from file [code]path[/code]. See [url=https://docs.godotengine.org/en/3.3/getting_started/workflow/assets/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations.
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[b]Warning:[/b] This method should only be used in the editor or in cases when you need to load external images at run-time, such as images located at the [code]user://[/code] directory, and may not work in exported projects.
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See also [ImageTexture] description for usage examples.
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</description>
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