doc: Make all tutorial links point to 3.3 branch of docs

This commit is contained in:
Rémi Verschelde
2021-03-26 10:43:43 +01:00
parent 596169d7df
commit 015973df04
164 changed files with 229 additions and 223 deletions

View File

@@ -9,7 +9,7 @@
[b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics hardware limitations. Larger images may fail to import.
</description>
<tutorials>
<link title="Importing images">https://docs.godotengine.org/en/3.2/getting_started/workflow/assets/importing_images.html</link>
<link title="Importing images">https://docs.godotengine.org/en/3.3/getting_started/workflow/assets/importing_images.html</link>
</tutorials>
<methods>
<method name="blend_rect">
@@ -332,7 +332,7 @@
<argument index="0" name="path" type="String">
</argument>
<description>
Loads an image from file [code]path[/code]. See [url=https://docs.godotengine.org/en/3.2/getting_started/workflow/assets/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations.
Loads an image from file [code]path[/code]. See [url=https://docs.godotengine.org/en/3.3/getting_started/workflow/assets/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations.
[b]Warning:[/b] This method should only be used in the editor or in cases when you need to load external images at run-time, such as images located at the [code]user://[/code] directory, and may not work in exported projects.
See also [ImageTexture] description for usage examples.
</description>