Rename consume_drag_and_drop to mouse_target

The functionality of the parameter is not limited to drag-and-drop
operations, but it has also other uses.
So its name should not be tied to drag-and-drop.

The API was created in the not yet released Godot 4.4-dev6, so this
change should not be considered compatibility breaking.
This commit is contained in:
Markus Sauermann
2024-11-25 21:36:29 +01:00
parent 0c45ace151
commit 003647972f
4 changed files with 17 additions and 16 deletions

View File

@@ -20,11 +20,12 @@
</method>
</methods>
<members>
<member name="consume_drag_and_drop" type="bool" setter="set_consume_drag_and_drop" getter="is_consume_drag_and_drop_enabled" default="false">
If [code]false[/code], the [SubViewportContainer] is not available as a drop target in drag-and-drop operations, and instead the [Control] nodes inside its [Viewport] children are potential drop targets.
If [code]true[/code], the [SubViewportContainer] itself will be considered as a drop target in drag-and-drop operations, preventing the [Control] nodes inside its [Viewport] children from becoming drop targets.
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="1" />
<member name="mouse_target" type="bool" setter="set_mouse_target" getter="is_mouse_target_enabled" default="false">
Configure, if either the [SubViewportContainer] or alternatively the [Control] nodes of its [SubViewport] children should be available as targets of mouse-related functionalities, like identifying the drop target in drag-and-drop operations or cursor shape of hovered [Control] node.
If [code]false[/code], the [Control] nodes inside its [SubViewport] children are considered as targets.
If [code]true[/code], the [SubViewportContainer] itself will be considered as a target.
</member>
<member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled" default="false">
If [code]true[/code], the sub-viewport will be automatically resized to the control's size.
[b]Note:[/b] If [code]true[/code], this will prohibit changing [member SubViewport.size] of its children manually.