/*************************************************************************/
/*  audio_driver_javascript.cpp                                          */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/*************************************************************************/
#include "audio_driver_javascript.h"
#include <string.h>






#define MAX_NUMBER_INTERFACES 3
#define MAX_NUMBER_OUTPUT_DEVICES 6

/* Structure for passing information to callback function */



//AudioDriverJavaScript* AudioDriverJavaScript::s_ad=NULL;

const char* AudioDriverJavaScript::get_name() const {

	return "JavaScript";
}

Error AudioDriverJavaScript::init(){

	return OK;

}
void AudioDriverJavaScript::start(){



}
int AudioDriverJavaScript::get_mix_rate() const {

	return 44100;
}
AudioDriverSW::OutputFormat AudioDriverJavaScript::get_output_format() const{

	return OUTPUT_STEREO;
}
void AudioDriverJavaScript::lock(){

	//if (active && mutex)
	//	mutex->lock();

}
void AudioDriverJavaScript::unlock() {

	//if (active && mutex)
	//	mutex->unlock();

}
void AudioDriverJavaScript::finish(){

}


AudioDriverJavaScript::AudioDriverJavaScript()
{
}



