/*************************************************************************/
/*  area_pair_sw.h                                                       */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/*************************************************************************/
#ifndef AREA_PAIR_SW_H
#define AREA_PAIR_SW_H

#include "constraint_sw.h"
#include "body_sw.h"
#include "area_sw.h"

class AreaPairSW : public ConstraintSW {

	BodySW *body;
	AreaSW *area;
	int body_shape;
	int area_shape;
	bool colliding;
public:

	bool setup(float p_step);
	void solve(float p_step);

	AreaPairSW(BodySW *p_body,int p_body_shape, AreaSW *p_area,int p_area_shape);
	~AreaPairSW();
};


class Area2PairSW : public ConstraintSW {

	AreaSW *area_a;
	AreaSW *area_b;
	int shape_a;
	int shape_b;
	bool colliding;
public:

	bool setup(float p_step);
	void solve(float p_step);

	Area2PairSW(AreaSW *p_area_a,int p_shape_a, AreaSW *p_area_b,int p_shape_b);
	~Area2PairSW();
};


#endif // AREA_PAIR__SW_H

