<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="TileSet" subresource_count="3" version="1.0" version_name="Godot Engine v1.0.stable.custom_build">
	<ext_resource path="res://floor.png" type="Texture"></ext_resource>
	<ext_resource path="res://fog.png" type="Texture"></ext_resource>
	<main_resource>
		<string name="0/name"> "fog opaque" </string>
		<resource name="0/texture" resource_type="Texture" path="res://fog.png">  </resource>
		<vector2 name="0/tex_offset"> -48, -48 </vector2>
		<vector2 name="0/shape_offset"> 0, 0 </vector2>
		<rect2 name="0/region"> 0, 0, 144, 144 </rect2>
		<array name="0/shapes" len="0" shared="false">
		</array>
		<string name="1/name"> "fog transparent" </string>
		<resource name="1/texture" resource_type="Texture" path="res://fog.png">  </resource>
		<vector2 name="1/tex_offset"> -48, -48 </vector2>
		<vector2 name="1/shape_offset"> 0, 0 </vector2>
		<rect2 name="1/region"> 144, 0, 144, 144 </rect2>
		<array name="1/shapes" len="0" shared="false">
		</array>
		<string name="2/name"> "floor" </string>
		<resource name="2/texture" resource_type="Texture" path="res://floor.png">  </resource>
		<vector2 name="2/tex_offset"> 0, 0 </vector2>
		<vector2 name="2/shape_offset"> 0, 0 </vector2>
		<rect2 name="2/region"> 0, 0, 0, 0 </rect2>
		<array name="2/shapes" len="0" shared="false">
		</array>

	</main_resource>
</resource_file>